fix: some factories not assigning fields correctly

This commit is contained in:
Syntriax 2025-08-04 22:02:48 +03:00
parent e00319d7ff
commit 63bc94c7a6
3 changed files with 41 additions and 20 deletions

View File

@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourControllerFactory
{
public static IBehaviourController Instantiate(IUniverseObject universeObject)
=> Instantiate<BehaviourController>(universeObject);
public static IBehaviourController Instantiate(IUniverseObject universeObject, IStateEnable? stateEnable = null)
=> Instantiate<BehaviourController>(universeObject, stateEnable);
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args)
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable = null, params object?[]? args)
where T : class, IBehaviourController
{
T behaviourController = TypeFactory.Get<T>(args);
@ -18,6 +18,17 @@ public class BehaviourControllerFactory
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviourController))
throw AssignFailedException.From(stateEnable, behaviourController);
if (!behaviourController.Assign(stateEnable))
throw AssignFailedException.From(behaviourController, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviourController);
return behaviourController;
}
}

View File

@ -12,12 +12,15 @@ public class BehaviourFactory
{
T behaviour = TypeFactory.Get<T>(args);
stateEnable ??= TypeFactory.Get<StateEnable>();
if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviour))
throw AssignFailedException.From(stateEnable, behaviour);
if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviour);
return behaviour;
}

View File

@ -18,18 +18,25 @@ public class UniverseObjectFactory
{
T universeObject = TypeFactory.Get<T>(args);
behaviourController ??= TypeFactory.Get<BehaviourController>();
stateEnable ??= TypeFactory.Get<StateEnable>();
if (behaviourController is not null)
{
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(behaviourController))
throw AssignFailedException.From(universeObject, behaviourController);
}
else
BehaviourControllerFactory.Instantiate(universeObject);
if (stateEnable is not null)
{
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(stateEnable))
throw AssignFailedException.From(universeObject, stateEnable);
}
else
StateEnableFactory.Instantiate(universeObject);
return universeObject;
}