feat: added IEquatable interfaces to primitives

This commit is contained in:
2025-10-16 13:59:49 +03:00
parent 28bc022587
commit 69bc6573d1
14 changed files with 53 additions and 14 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Diagnostics.CodeAnalysis;
namespace Engine.Core;
@@ -11,7 +12,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="Line2D"/> struct with the specified endpoints.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("From: {From.ToString(),nq}, To: {To.ToString(),nq}, Direction: {Direction.ToString(),nq}, Length: {Length}")]
public readonly struct Line2D(Vector2D from, Vector2D to)
public readonly struct Line2D(Vector2D from, Vector2D to) : IEquatable<Line2D>
{
/// <summary>
/// The starting point of the <see cref="Line2D"/> segment.
@@ -196,6 +197,7 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
/// <param name="obj">The object to compare with the current <see cref="Line2D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Line2D line2D && this == line2D;
public bool Equals(Line2D other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Line2D"/>.