feat: added IEquatable interfaces to primitives

This commit is contained in:
2025-10-16 13:59:49 +03:00
parent 28bc022587
commit 69bc6573d1
14 changed files with 53 additions and 14 deletions

View File

@@ -1,3 +1,5 @@
using System;
namespace Engine.Core;
/// <summary>
@@ -9,7 +11,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="Projection1D"/> struct with the specified minimum and maximum values.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("Min: {Min}, Max: {Max}")]
public readonly struct Projection1D(float min, float max)
public readonly struct Projection1D(float min, float max) : IEquatable<Projection1D>
{
/// <summary>
/// Gets the minimum value of the projection.
@@ -90,6 +92,7 @@ public readonly struct Projection1D(float min, float max)
/// <param name="obj">The object to compare with the current <see cref="Projection1D"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Projection1D"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Projection1D projection1D && this == projection1D;
public bool Equals(Projection1D other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Projection1D"/>.