feat: added IEquatable interfaces to primitives

This commit is contained in:
2025-10-16 13:59:49 +03:00
parent 28bc022587
commit 69bc6573d1
14 changed files with 53 additions and 14 deletions

View File

@@ -1,3 +1,5 @@
using System;
namespace Engine.Core;
/// <summary>
@@ -11,7 +13,7 @@ namespace Engine.Core;
/// Initializes a new instance of the <see cref="Quaternion"/> struct with the specified positions.
/// </remarks>
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}, Length: {Magnitude}, LengthSquared: {MagnitudeSquared}, Normalized: {Normalized.ToString(),nq}")]
public readonly struct Quaternion(float x, float y, float z, float w)
public readonly struct Quaternion(float x, float y, float z, float w) : IEquatable<Quaternion>
{
/// <summary>
/// The X(i) imaginary of the <see cref="Quaternion"/>.
@@ -288,6 +290,7 @@ public readonly struct Quaternion(float x, float y, float z, float w)
/// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param>
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns>
public override bool Equals(object? obj) => obj is Quaternion quaternion && this == quaternion;
public bool Equals(Quaternion other) => this == other;
/// <summary>
/// Generates a hash code for the <see cref="Quaternion"/>.