feat: added IEquatable interfaces to primitives
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@@ -1,3 +1,5 @@
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using System;
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namespace Engine.Core;
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/// <summary>
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@@ -9,7 +11,7 @@ namespace Engine.Core;
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/// Initializes a new instance of the <see cref="Vector2D"/> struct with the specified positions.
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/// </remarks>
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[System.Diagnostics.DebuggerDisplay("{ToString(),nq}, Length: {Magnitude}, LengthSquared: {MagnitudeSquared}, Normalized: {Normalized.ToString(),nq}")]
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public readonly struct Vector2D(float x, float y)
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public readonly struct Vector2D(float x, float y) : IEquatable<Vector2D>
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{
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/// <summary>
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/// The X coordinate of the <see cref="Vector2D"/>.
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@@ -308,6 +310,7 @@ public readonly struct Vector2D(float x, float y)
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/// <param name="obj">The object to compare with the current <see cref="Vector2D"/>.</param>
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/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector2D"/>; otherwise, <see cref="false"/>.</returns>
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public override bool Equals(object? obj) => obj is Vector2D vector2D && this == vector2D;
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public bool Equals(Vector2D other) => this == other;
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/// <summary>
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/// Generates a hash code for the <see cref="Vector2D"/>.
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