feat: Basic CoroutineManager

This commit is contained in:
Syntriax 2024-10-26 13:46:22 +03:00
parent 43f1749b04
commit 6bc9043a86
2 changed files with 183 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public class CoroutineManager : HierarchyObjectBase
{
public List<IEnumerator> enumerators = [];
public IEnumerator CreateCoroutine(IEnumerator enumerator)
{
enumerators.Add(enumerator);
return enumerator;
}
public void StopCoroutine(IEnumerator enumerator)
{
enumerators.Remove(enumerator);
}
protected override void OnEnteringHierarchy(IGameManager gameManager)
{
gameManager.OnUpdate += OnUpdate;
}
protected override void OnExitingHierarchy(IGameManager gameManager)
{
gameManager.OnUpdate -= OnUpdate;
}
private void OnUpdate(IGameManager sender, EngineTime time)
{
for (int i = enumerators.Count - 1; i >= 0; i--)
if (!enumerators[i].MoveNext())
enumerators.RemoveAt(i);
}
}

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using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Core;
public abstract class HierarchyObjectBase : IHierarchyObject
{
public event IHierarchyObject.OnEnteredHierarchyDelegate? OnEnteredHierarchy = null;
public event IHierarchyObject.OnExitedHierarchyDelegate? OnExitedHierarchy = null;
public event IEntity.OnIdChangedDelegate? OnIdChanged = null;
public event IInitialize.OnInitializedDelegate? OnInitialized = null;
public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
public event IAssignableStateEnable.OnStateEnableAssignedDelegate? OnStateEnableAssigned = null;
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
public event INameable.OnNameChangedDelegate? OnNameChanged = null;
private string _id = string.Empty;
private string _name = nameof(HierarchyObjectBase);
private bool _initialized = false;
private IStateEnable _stateEnable = null!;
private IGameManager? _gameManager = null;
public IGameManager? GameManager => _gameManager;
public bool IsInHierarchy => _gameManager is not null;
public bool IsInitialized
{
get => _initialized;
private set
{
if (value == _initialized)
return;
_initialized = value;
if (value)
OnInitialized?.Invoke(this);
else
OnFinalized?.Invoke(this);
}
}
public virtual IStateEnable StateEnable => _stateEnable;
public string Name
{
get => _name;
set
{
if (value == _name) return;
string previousName = _name;
_name = value;
OnNameChanged?.Invoke(this, previousName);
}
}
public string Id
{
get => _id;
set
{
if (value == _id)
return;
string previousId = _id;
_id = value;
OnIdChanged?.Invoke(this, previousId);
}
}
public bool Assign(IStateEnable stateEnable)
{
if (IsInitialized)
return false;
_stateEnable = stateEnable;
_stateEnable.Assign(this);
OnStateEnableAssigned?.Invoke(this);
return true;
}
protected virtual void UnassignInternal() { }
public bool Unassign()
{
if (IsInitialized)
return false;
UnassignInternal();
OnUnassigned?.Invoke(this);
return true;
}
protected virtual void InitializeInternal() { }
public bool Initialize()
{
if (IsInitialized)
return false;
InitializeInternal();
IsInitialized = true;
return true;
}
protected virtual void FinalizeInternal() { }
public bool Finalize()
{
if (!IsInitialized)
return false;
FinalizeInternal();
IsInitialized = false;
return true;
}
protected virtual void OnEnteringHierarchy(IGameManager gameManager) { }
bool IHierarchyObject.EnterHierarchy(IGameManager gameManager)
{
if (IsInHierarchy)
return false;
_gameManager = gameManager;
OnEnteringHierarchy(gameManager);
OnEnteredHierarchy?.Invoke(this);
return true;
}
protected virtual void OnExitingHierarchy(IGameManager gameManager) { }
bool IHierarchyObject.ExitHierarchy()
{
if (!IsInHierarchy)
return false;
IGameManager? previousGameManager = _gameManager;
_gameManager = null;
if (previousGameManager is not null)
OnExitingHierarchy(previousGameManager);
OnExitedHierarchy?.Invoke(this);
return true;
}
}