feat: IBehaviourController.GetBehaviour

This commit is contained in:
2024-01-31 18:32:53 +03:00
parent de336d0ee5
commit 6c36d4d21d
2 changed files with 18 additions and 9 deletions

View File

@@ -51,6 +51,15 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
/// <returns>The instantiated <see cref="IBehaviour"/> class after initialization.</returns>
T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour;
/// <summary>
/// Looks up and returns the <see cref="IBehaviour"/> that is controlled by the <see cref="IBehaviourController"/>.
/// </summary>
/// <typeparam name="T">An implemented class or <see cref="interface"/></typeparam>
/// <returns>
/// <see cref="T"/>, if the type of <see cref="IBehaviour"/> is present in the <see cref="IBehaviourController"/>, <see cref="null"/> if not.
/// </returns>
T? GetBehaviour<T>();
/// <summary>
/// Looks up and tries to get the <see cref="IBehaviour"/> that is controlled by the <see cref="IBehaviourController"/>.
/// </summary>