chore: converted PhysicsMaterial2D's to classes and renamed Default to be ReadOnly
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Engine.Physics2D/ReadOnlyPhysicsMaterial2D.cs
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9
Engine.Physics2D/ReadOnlyPhysicsMaterial2D.cs
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namespace Engine.Physics2D;
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public readonly struct ReadOnlyPhysicsMaterial2D(float Friction, float Restitution) : IPhysicsMaterial2D
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{
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public readonly float Friction { get; } = Friction;
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public readonly float Restitution { get; } = Restitution;
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public readonly static ReadOnlyPhysicsMaterial2D Default = new(.1f, .1f);
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}
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