chore: Code Typos Fixed
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12bbfdceaf
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6dec7dd720
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@ -19,7 +19,7 @@ public class GameManager : IEntity
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private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL);
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private IList<IDrawable> _drawables = new List<IDrawable>(Constants.DRAWABLE_OBJECTS_SIZE_INITIAL);
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private IList<IDisplayable> _drawables = new List<IDisplayable>(Constants.DRAWABLE_OBJECTS_SIZE_INITIAL);
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private IStateEnable _stateEnable = null!;
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private GameObjectFactory _gameObjectFactory = null!;
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@ -42,7 +42,7 @@ public class GameManager : IEntity
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public void RegisterGameObject(IGameObject gameObject)
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{
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if (_gameObjects.Contains(gameObject))
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throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
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throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
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Register(gameObject);
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}
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@ -57,7 +57,7 @@ public class GameManager : IEntity
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public IGameObject RemoveGameObject(IGameObject gameObject)
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{
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if (!_gameObjects.Contains(gameObject))
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throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
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throw new Exception($"{nameof(IGameObject)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
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Unregister(gameObject);
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return gameObject;
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@ -125,9 +125,8 @@ public class GameManager : IEntity
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{
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spriteBatch.Begin();
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foreach (var gameObject in GameObjects)
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if (gameObject.BehaviourController.TryGetBehaviour<IDisplayable>(out var drawable))
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drawable.Draw(spriteBatch);
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foreach (var drawable in _drawables)
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drawable.Draw(spriteBatch);
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spriteBatch.End();
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}
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@ -140,7 +139,7 @@ public class GameManager : IEntity
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gameObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemove;
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gameObject.OnFinalized -= OnGameObjectFinalize;
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if (gameObject.BehaviourController.TryGetBehaviour<IDrawable>(out var drawable))
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if (gameObject.BehaviourController.TryGetBehaviour<IDisplayable>(out var drawable))
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_drawables.Remove(drawable);
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_gameObjects.Remove(gameObject);
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@ -152,7 +151,7 @@ public class GameManager : IEntity
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gameObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemove;
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gameObject.OnFinalized += OnGameObjectFinalize;
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if (gameObject.BehaviourController.TryGetBehaviour<IDrawable>(out var drawable))
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if (gameObject.BehaviourController.TryGetBehaviour<IDisplayable>(out var drawable))
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_drawables.Add(drawable);
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_gameObjects.Add(gameObject);
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@ -166,13 +165,13 @@ public class GameManager : IEntity
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private void OnBehaviourAdd(IBehaviourController controller, IBehaviour behaviour)
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{
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if (behaviour is IDrawable drawable)
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if (behaviour is IDisplayable drawable)
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_drawables.Add(drawable);
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}
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private void OnBehaviourRemove(IBehaviourController controller, IBehaviour behaviour)
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{
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if (behaviour is IDrawable drawable)
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if (behaviour is IDisplayable drawable)
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_drawables.Remove(drawable);
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}
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}
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