feat: intervectoral implicit conversions added
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@@ -94,6 +94,7 @@ public readonly struct Vector3D(float x, float y, float z) : IEquatable<Vector3D
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public static implicit operator System.Numerics.Vector3(Vector3D vector) => new(vector.X, vector.Y, vector.Z);
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public static implicit operator Vector3D(System.Numerics.Vector3 vector) => new(vector.X, vector.Y, vector.Z);
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public static implicit operator Vector3D(Vector3DInt vector) => new(vector.X, vector.Y, vector.Z);
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public static implicit operator Vector3D(Vector2D vector) => new(vector.X, vector.Y, 0f);
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public static implicit operator Vector3D(System.Numerics.Vector2 vector) => new(vector.X, vector.Y, 0f);
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