refactor: Math Constants Now Use Each Other as References
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@ -4,12 +4,12 @@ namespace Syntriax.Engine.Core;
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public static class Math
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public static class Math
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{
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{
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public const float RadianToDegree = 57.29577866666166f;
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public const float RadianToDegree = 180f / PI;
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public const float DegreeToRadian = 0.01745329277777778f;
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public const float DegreeToRadian = PI / 180f;
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public const float E = 2.718281828459045f;
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public const float E = 2.718281828459045f;
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public const float PI = 3.1415926535897932f;
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public const float PI = 3.1415926535897932f;
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public const float Tau = 6.283185307179586f;
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public const float Tau = 2f * PI;
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public static float Abs(float x) => MathF.Abs(x);
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public static float Abs(float x) => MathF.Abs(x);
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public static float Acos(float x) => MathF.Acos(x);
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public static float Acos(float x) => MathF.Acos(x);
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