feat: time systems added
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22
Engine.Systems/Time/IReadOnlyTimer.cs
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22
Engine.Systems/Time/IReadOnlyTimer.cs
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namespace Syntriax.Engine.Systems.Time;
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public interface IReadOnlyTimer
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{
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event TimerEventHandler? OnStarted;
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event TimerDeltaEventHandler? OnDelta;
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event TimerEventHandler? OnStopped;
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event TimerEventHandler? OnPaused;
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event TimerEventHandler? OnResumed;
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double StartTime { get; }
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double Remaining { get; }
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float Percentage { get; }
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TimerState State { get; }
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delegate void TimerEventHandler(IReadOnlyTimer sender);
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delegate void TimerDeltaEventHandler(IReadOnlyTimer sender, double delta);
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}
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