feat: time systems added
This commit is contained in:
99
Engine.Systems/Time/StopwatchBehaviour.cs
Normal file
99
Engine.Systems/Time/StopwatchBehaviour.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Systems.Time;
|
||||
|
||||
public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
{
|
||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnStarted = null;
|
||||
public event IReadOnlyStopwatch.StopwatchDeltaEventHandler? OnDelta = null;
|
||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnStopped = null;
|
||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnPaused = null;
|
||||
public event IReadOnlyStopwatch.StopwatchEventHandler? OnResumed = null;
|
||||
|
||||
public double Time { get; protected set; } = 0f;
|
||||
public TimerState State { get; protected set; } = TimerState.Idle;
|
||||
|
||||
private bool shouldBeTicking = false;
|
||||
private bool hasStartedTickingBefore = false;
|
||||
|
||||
public virtual void StopwatchStart()
|
||||
{
|
||||
Time = 0f;
|
||||
|
||||
shouldBeTicking = true;
|
||||
hasStartedTickingBefore = false;
|
||||
|
||||
if (IsActive)
|
||||
StartStopwatch();
|
||||
}
|
||||
|
||||
public virtual void StopwatchStop()
|
||||
{
|
||||
if (!shouldBeTicking)
|
||||
return;
|
||||
|
||||
shouldBeTicking = false;
|
||||
|
||||
State = TimerState.Stopped;
|
||||
OnStopped?.Invoke(this);
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
{
|
||||
if (State is not TimerState.Ticking)
|
||||
return;
|
||||
|
||||
double delta = GameManager.Time.DeltaSpan.TotalSeconds;
|
||||
|
||||
Time += delta;
|
||||
OnDelta?.Invoke(this, delta);
|
||||
}
|
||||
|
||||
protected override void OnEnteredHierarchy(IGameManager gameManager)
|
||||
{
|
||||
if (!shouldBeTicking || State is TimerState.Ticking)
|
||||
return;
|
||||
|
||||
if (hasStartedTickingBefore)
|
||||
StopwatchResume();
|
||||
else
|
||||
StartStopwatch();
|
||||
}
|
||||
|
||||
protected override void OnExitedHierarchy(IGameManager gameManager)
|
||||
{
|
||||
if (!shouldBeTicking || State is not TimerState.Ticking)
|
||||
return;
|
||||
|
||||
StopwatchPause();
|
||||
}
|
||||
|
||||
public virtual void StopwatchPause()
|
||||
{
|
||||
State = TimerState.Paused;
|
||||
OnPaused?.Invoke(this);
|
||||
}
|
||||
|
||||
public virtual void StopwatchResume()
|
||||
{
|
||||
State = TimerState.Ticking;
|
||||
OnResumed?.Invoke(this);
|
||||
}
|
||||
|
||||
private void StartStopwatch()
|
||||
{
|
||||
hasStartedTickingBefore = true;
|
||||
|
||||
State = TimerState.Ticking;
|
||||
OnStarted?.Invoke(this);
|
||||
}
|
||||
|
||||
protected override void OnFinalize()
|
||||
{
|
||||
Time = 0f;
|
||||
State = TimerState.Idle;
|
||||
shouldBeTicking = false;
|
||||
hasStartedTickingBefore = false;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user