refactor: Improved & Fixed Issues with Transforms with Parents
This commit is contained in:
@@ -46,7 +46,7 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
|
||||
Transform.OnParentChanged += UpdateRigidBody2D;
|
||||
}
|
||||
|
||||
private void UpdateRigidBody2D(ITransform _1, ITransform? _2)
|
||||
private void UpdateRigidBody2D(ITransform sender, ITransform? previousParent, ITransform? newParent)
|
||||
{
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
}
|
||||
|
Reference in New Issue
Block a user