BREAKING CHANGE: Removed MonoGame Package

This commit is contained in:
2024-01-22 22:45:40 +03:00
parent 1c884d49bb
commit 81f9ef10bf
16 changed files with 53 additions and 296 deletions

View File

@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Exceptions;
using Syntriax.Engine.Core.Factory;
@@ -20,7 +17,6 @@ public class GameManager : IEntity
private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL);
private IList<IDisplayable> _drawables = new List<IDisplayable>(Constants.DRAWABLE_OBJECTS_SIZE_INITIAL);
private IStateEnable _stateEnable = null!;
private GameObjectFactory _gameObjectFactory = null!;
@@ -137,51 +133,31 @@ public class GameManager : IEntity
return true;
}
public void Update(GameTime time)
public void Update()
{
foreach (var gameObject in GameObjects)
gameObject.BehaviourController.Update(time);
gameObject.BehaviourController.Update();
}
public void PreDraw(GameTime time)
public void PreDraw()
{
foreach (var gameObject in GameObjects)
gameObject.BehaviourController.UpdatePreDraw(time);
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Begin(SpriteSortMode.Deferred, transformMatrix: Camera.MatrixTransform);
foreach (var drawable in _drawables)
drawable.Draw(spriteBatch);
spriteBatch.End();
gameObject.BehaviourController.UpdatePreDraw();
}
/////////////////////////////////////////////////////////////////
private void Unregister(IGameObject gameObject)
{
gameObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdd;
gameObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemove;
gameObject.OnFinalized -= OnGameObjectFinalize;
if (gameObject.BehaviourController.TryGetBehaviour<IDisplayable>(out var drawable))
_drawables.Remove(drawable);
_gameObjects.Remove(gameObject);
}
private void Register(IGameObject gameObject)
{
gameObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdd;
gameObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemove;
gameObject.OnFinalized += OnGameObjectFinalize;
if (gameObject.BehaviourController.TryGetBehaviour<IDisplayable>(out var drawable))
_drawables.Add(drawable);
_gameObjects.Add(gameObject);
}
@@ -190,16 +166,4 @@ public class GameManager : IEntity
if (initialize is IGameObject gameObject)
Unregister(gameObject);
}
private void OnBehaviourAdd(IBehaviourController controller, IBehaviour behaviour)
{
if (behaviour is IDisplayable drawable)
_drawables.Add(drawable);
}
private void OnBehaviourRemove(IBehaviourController controller, IBehaviour behaviour)
{
if (behaviour is IDisplayable drawable)
_drawables.Remove(drawable);
}
}