fix: IGameManager Action Types
This commit is contained in:
@@ -11,8 +11,8 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
|
||||
public class GameManager : IGameManager
|
||||
{
|
||||
public Action<GameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null;
|
||||
public Action<GameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null;
|
||||
public Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null;
|
||||
public Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null;
|
||||
|
||||
public Action<IInitialize>? OnInitialized { get; set; } = null;
|
||||
public Action<IInitialize>? OnFinalized { get; set; } = null;
|
||||
|
||||
Reference in New Issue
Block a user