fix: IGameManager Action Types
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@ -5,8 +5,8 @@ namespace Syntriax.Engine.Core.Abstract;
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public interface IGameManager : IEntity, IEnumerable<IGameObject>
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{
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Action<GameManager, IGameObject>? OnGameObjectRegistered { get; set; }
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Action<GameManager, IGameObject>? OnGameObjectUnRegistered { get; set; }
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Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; }
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Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; }
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IReadOnlyList<IGameObject> GameObjects { get; }
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@ -11,8 +11,8 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
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public class GameManager : IGameManager
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{
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public Action<GameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null;
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public Action<GameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null;
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public Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null;
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public Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null;
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public Action<IInitialize>? OnInitialized { get; set; } = null;
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public Action<IInitialize>? OnFinalized { get; set; } = null;
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