refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Indicates the class implementing it has Assignable fields that are necessary for the engine to work properly.
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IBehaviourController"/> field.
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IEntity"/> field.
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IStateEnable"/> field.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverse"/> field.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Indicates the object is an <see cref="IAssignable"/> with an assignable <see cref="IUniverseObject"/> field.
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents an entity which can be active or not.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a behaviour that any object in the engine that might use to interact with itself or other objects.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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public interface IBehaviour2D : IBehaviour
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{
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a collector for the class type of <typeparamref name="T"/>.
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a 2D camera in the engine.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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public interface ICoroutineYield
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{
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a basic entity in the engine.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents an entity that can be initialized and finalized. This information is useful for objects we know that are not in use and can be either recycled or dropped for garbage collection.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents an entity with a name.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents an entity with an enable state that can be toggled.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents the transformation properties of an object such as position, scale, and rotation in 2D space.
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a universe responsible for managing <see cref="IUniverseObject"/>s.
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents an <see cref="IEntity"/> that can enter and exit a universe within the <see cref="IUniverse"/> system.
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