refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="ICollider2D"/> with the shape of a <see cref="Circle"/>.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a 2D collider.
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@@ -1,5 +1,3 @@
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a 2D collision resolver.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a 2D physics engine.
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@@ -1,4 +1,4 @@
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namespace Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a 2D physics object's responsive attributes.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> that listens to physics simulation update phase.
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@@ -1,7 +1,6 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a 2D rigid body in the engine.
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@@ -1,6 +1,6 @@
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using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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/// <summary>
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/// Represents a <see cref="ICollider2D"/> with a custom <see cref="Shape2D"/>.
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@@ -1,6 +1,4 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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@@ -1,5 +1,4 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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@@ -1,5 +1,4 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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@@ -1,5 +1,4 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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@@ -1,5 +1,5 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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using Syntriax.Engine.Physics2D;
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namespace Syntriax.Engine.Physics2D;
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@@ -1,5 +1,4 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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@@ -2,8 +2,6 @@ using System.Collections;
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using System.Collections.Generic;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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@@ -1,6 +1,4 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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@@ -1,8 +1,6 @@
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using System.Collections.Generic;
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Abstract;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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@@ -1,5 +1,3 @@
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public readonly struct PhysicsMaterial2D(float Friction, float Restitution) : IPhysicsMaterial2D
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@@ -1,5 +1,3 @@
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public readonly struct PhysicsMaterial2DDefault : IPhysicsMaterial2D
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@@ -1,5 +1,4 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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