docs: added documentation to draw & update interfaces
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
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/// </summary>
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public interface IDraw : IBehaviour
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public interface IDraw : IBehaviour
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{
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{
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/// <summary>
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/// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
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/// </summary>
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void Draw();
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void Draw();
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}
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}
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
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/// </summary>
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public interface IPostDraw : IBehaviour
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public interface IPostDraw : IBehaviour
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{
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{
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/// <summary>
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/// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
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/// </summary>
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void PostDraw();
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void PostDraw();
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}
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}
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
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/// </summary>
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public interface IPostUpdate : IBehaviour
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public interface IPostUpdate : IBehaviour
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{
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{
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/// <summary>
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/// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
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/// </summary>
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void PostUpdate();
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void PostUpdate();
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}
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}
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
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/// </summary>
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public interface IPreDraw : IBehaviour
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public interface IPreDraw : IBehaviour
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{
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{
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/// <summary>
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/// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
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/// </summary>
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void PreDraw();
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void PreDraw();
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}
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}
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
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/// </summary>
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public interface IPreUpdate : IBehaviour
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public interface IPreUpdate : IBehaviour
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{
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{
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/// <summary>
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/// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
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/// </summary>
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void PreUpdate();
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void PreUpdate();
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}
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}
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namespace Syntriax.Engine.Core;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
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/// </summary>
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public interface IUpdate : IBehaviour
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public interface IUpdate : IBehaviour
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{
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{
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/// <summary>
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/// Updates the state of the <see cref="IBehaviour"/>.
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/// </summary>
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void Update();
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void Update();
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}
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}
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