feat: Math
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using System;
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namespace Syntriax.Engine.Core;
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public static class Math
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{
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public const float RadianToDegree = 57.29577866666166f;
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public const float DegreeToRadian = 0.01745329277777778f;
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public const float E = 2.718281828459045f;
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public const float PI = 3.1415926535897932f;
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public const float Tau = 6.283185307179586f;
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public static float Abs(float x) => MathF.Abs(x);
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public static float Acos(float x) => MathF.Acos(x);
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public static float Asin(float x) => MathF.Asin(x);
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public static float Atan2(float y, float x) => MathF.Atan2(y, x);
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public static float Atanh(float x) => MathF.Atanh(x);
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public static float Ceiling(float x) => MathF.Ceiling(x);
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public static float CopySign(float x, float y) => MathF.CopySign(x, y);
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public static float Floor(float x) => MathF.Floor(x);
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public static float IEEERemainder(float x, float y) => MathF.IEEERemainder(x, y);
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public static float Log(float x, float y) => MathF.Log(x, y);
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public static float Max(float x, float y) => MathF.Max(x, y);
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public static float MaxMagnitude(float x, float y) => MathF.MaxMagnitude(x, y);
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public static float Min(float x, float y) => MathF.Min(x, y);
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public static float MinMagnitude(float x, float y) => MathF.MinMagnitude(x, y);
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public static float Pow(float x, float y) => MathF.Pow(x, y);
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public static float Round(float x, int digits, MidpointRounding mode) => MathF.Round(x, digits, mode);
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public static float Truncate(float x) => MathF.Truncate(x);
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}
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