chore: bumped dotnet version to 10

This commit is contained in:
2026-01-23 12:16:07 +03:00
parent 097f1897c2
commit 90e59802c6
32 changed files with 210 additions and 257 deletions

View File

@@ -16,19 +16,8 @@ public abstract class Collider2DBase : Behaviour2D, ICollider2D
private readonly Event<IUniverseObject, IUniverseObject.ParentChangedArguments>.EventHandler delegateUpdateRigidBody2D = null!;
protected bool NeedsRecalculation { get; set; } = true;
protected IRigidBody2D? _rigidBody2D = null;
protected Collider2DBase()
{
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
delegateUpdateRigidBody2D = UpdateRigidBody2D;
}
public IRigidBody2D? RigidBody2D => _rigidBody2D;
public IRigidBody2D? RigidBody2D { get; protected set; } = null;
public bool IsTrigger { get; set; } = false;
public void Recalculate()
@@ -46,7 +35,8 @@ public abstract class Collider2DBase : Behaviour2D, ICollider2D
{
base.OnInitialize();
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
BehaviourController.TryGetBehaviourInParent(out IRigidBody2D? foundRigidBody2D);
RigidBody2D = foundRigidBody2D;
BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemovedFromController);
@@ -59,19 +49,20 @@ public abstract class Collider2DBase : Behaviour2D, ICollider2D
private void UpdateRigidBody2D(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
{
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
BehaviourController.TryGetBehaviourInParent(out IRigidBody2D? foundRigidBody2D);
RigidBody2D = foundRigidBody2D;
}
private void OnBehaviourAddedToController(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
{
if (args.BehaviourAdded is IRigidBody2D rigidBody)
_rigidBody2D = rigidBody;
RigidBody2D = rigidBody;
}
private void OnBehaviourRemovedFromController(IBehaviourController sender, IBehaviourController.BehaviourRemovedArguments args)
{
if (args.BehaviourRemoved is IRigidBody2D)
_rigidBody2D = null;
RigidBody2D = null;
}
private void SetNeedsRecalculationFromPosition(ITransform2D sender, ITransform2D.PositionChangedArguments args) => NeedsRecalculation = true;
@@ -93,4 +84,14 @@ public abstract class Collider2DBase : Behaviour2D, ICollider2D
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
protected Collider2DBase()
{
delegateOnBehaviourAddedToController = OnBehaviourAddedToController;
delegateOnBehaviourRemovedFromController = OnBehaviourRemovedFromController;
delegateSetNeedsRecalculationFromPosition = SetNeedsRecalculationFromPosition;
delegateSetNeedsRecalculationFromRotation = SetNeedsRecalculationFromRotation;
delegateSetNeedsRecalculationFromScale = SetNeedsRecalculationFromScale;
delegateUpdateRigidBody2D = UpdateRigidBody2D;
}
}

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@@ -4,20 +4,18 @@ namespace Engine.Physics2D;
public class Collider2DCircle : Collider2DBase, ICircleCollider2D
{
private Circle _circleLocal = Circle.UnitCircle;
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
public Circle CircleLocal
{
get => _circleLocal;
get;
set
{
_circleLocal = value;
field = value;
NeedsRecalculation = true;
}
}
} = Circle.UnitCircle;
public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal);
public override void CalculateCollider() => CircleWorld = Transform.Transform(CircleLocal);
public Collider2DCircle() { }
public Collider2DCircle(Circle circle) => CircleLocal = circle;

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@@ -4,25 +4,19 @@ namespace Engine.Physics2D;
public class Collider2DShape : Collider2DBase, IShapeCollider2D
{
public Shape2D ShapeWorld { get => _shapeWorld; protected set => _shapeWorld = value; }
public Shape2D ShapeWorld { get; protected set; } = Shape2D.Square;
public Shape2D ShapeLocal
{
get => _shapeLocal;
get;
set
{
_shapeLocal = value;
field = value;
NeedsRecalculation = true;
}
}
} = Shape2D.Square;
private Shape2D _shapeWorld = Shape2D.Square;
private Shape2D _shapeLocal = Shape2D.Square;
public override void CalculateCollider() => ShapeLocal.Transform(Transform, _shapeWorld);
public override void CalculateCollider() => ShapeLocal.Transform(Transform, ShapeWorld);
public Collider2DShape() { }
public Collider2DShape(Shape2D shape)
{
ShapeLocal = shape;
}
public Collider2DShape(Shape2D shape) { ShapeLocal = shape; }
}

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@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>disable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>Engine.Physics2D</RootNamespace>

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@@ -10,8 +10,6 @@ public class PhysicsEngine2D : Behaviour, IEnterUniverse, IExitUniverse, IPreUpd
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
private float physicsTicker = 0f;
private int _iterationPerStep = 1;
private float _iterationPeriod = 1f / 60f;
protected readonly ICollisionDetector2D collisionDetector = null!;
protected readonly ICollisionResolver2D collisionResolver = null!;
@@ -32,8 +30,8 @@ public class PhysicsEngine2D : Behaviour, IEnterUniverse, IExitUniverse, IPreUpd
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
public int IterationPerStep { get; set => field = value < 1 ? 1 : value; } = 1;
public float IterationPeriod { get; set => field = value.Max(0.0001f); } = 1f / 60f;
public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
{

View File

@@ -14,9 +14,6 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
private readonly List<IRigidBody2D> rigidBodies = new(32);
private readonly List<ICollider2D> colliders = new(64);
private int _iterationCount = 1;
private readonly ICollisionDetector2D collisionDetector = null!;
private readonly ICollisionResolver2D collisionResolver = null!;
private readonly IRaycastResolver2D raycastResolver = null!;
@@ -27,7 +24,7 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
public int IterationPerStep { get; set => field = value.Max(1); } = 1;
public void AddRigidBody(IRigidBody2D rigidBody)
{

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@@ -5,7 +5,6 @@ namespace Engine.Physics2D;
public class RigidBody2D : Behaviour2D, IRigidBody2D
{
private const float LOWEST_ALLOWED_MASS = 0.00001f;
private float _mass = 1f;
public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
@@ -13,5 +12,5 @@ public class RigidBody2D : Behaviour2D, IRigidBody2D
public float AngularVelocity { get; set; } = 0f;
public bool IsStatic { get; set; } = false;
public float Mass { get => _mass; set => _mass = Core.Math.Max(value, LOWEST_ALLOWED_MASS); }
public float Mass { get; set => field = Math.Max(value, LOWEST_ALLOWED_MASS); } = 1f;
}