chore: bumped dotnet version to 10
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@@ -10,8 +10,6 @@ public class PhysicsEngine2D : Behaviour, IEnterUniverse, IExitUniverse, IPreUpd
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public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
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private float physicsTicker = 0f;
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private int _iterationPerStep = 1;
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private float _iterationPeriod = 1f / 60f;
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protected readonly ICollisionDetector2D collisionDetector = null!;
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protected readonly ICollisionResolver2D collisionResolver = null!;
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@@ -32,8 +30,8 @@ public class PhysicsEngine2D : Behaviour, IEnterUniverse, IExitUniverse, IPreUpd
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private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
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private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
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public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
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public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
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public int IterationPerStep { get; set => field = value < 1 ? 1 : value; } = 1;
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public float IterationPeriod { get; set => field = value.Max(0.0001f); } = 1f / 60f;
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public RaycastResult? Raycast(Ray2D ray, float length = float.MaxValue)
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{
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