chore: bumped dotnet version to 10
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@@ -14,9 +14,6 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
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private readonly List<IRigidBody2D> rigidBodies = new(32);
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private readonly List<ICollider2D> colliders = new(64);
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private int _iterationCount = 1;
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private readonly ICollisionDetector2D collisionDetector = null!;
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private readonly ICollisionResolver2D collisionResolver = null!;
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private readonly IRaycastResolver2D raycastResolver = null!;
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@@ -27,7 +24,7 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
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private readonly ListPool<IPhysicsIteration> physicsIterationPool = new();
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private readonly ListPool<IPostPhysicsUpdate> postPhysicsUpdatePool = new();
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public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
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public int IterationPerStep { get; set => field = value.Max(1); } = 1;
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public void AddRigidBody(IRigidBody2D rigidBody)
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{
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