chore: bumped dotnet version to 10
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@@ -5,7 +5,6 @@ namespace Engine.Physics2D;
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public class RigidBody2D : Behaviour2D, IRigidBody2D
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{
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private const float LOWEST_ALLOWED_MASS = 0.00001f;
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private float _mass = 1f;
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public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
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@@ -13,5 +12,5 @@ public class RigidBody2D : Behaviour2D, IRigidBody2D
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public float AngularVelocity { get; set; } = 0f;
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public bool IsStatic { get; set; } = false;
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public float Mass { get => _mass; set => _mass = Core.Math.Max(value, LOWEST_ALLOWED_MASS); }
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public float Mass { get; set => field = Math.Max(value, LOWEST_ALLOWED_MASS); } = 1f;
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}
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