docs: updated extension methods to inherit the original method's documentation
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@@ -184,44 +184,37 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
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/// <summary>
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/// Checks if two <see cref="Line2D"/> segments are approximately equal.
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/// </summary>
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/// <param name="left">The first <see cref="Line2D"/>.</param>
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/// <param name="right">The second <see cref="Line2D"/>.</param>
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/// <param name="epsilon">The epsilon range.</param>
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/// <returns><see cref="true"/> if the <see cref="Line2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
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public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon)
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=> left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
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}
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/// <summary>
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/// Provides extension methods for the Line struct.
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/// Provides extension methods for the <see cref="Line2D"/> struct.
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/// </summary>
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public static class Line2DExtensions
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{
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/// <summary>
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/// Linearly interpolates between the two endpoints of the <see cref="Line2D"/> segment using parameter 't'.
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/// </summary>
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/// <inheritdoc cref="Line2D.Lerp(Line2D, float)" />
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public static Vector2D Lerp(this Line2D line, float t) => Line2D.Lerp(line, t);
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/// <summary>
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/// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
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/// </summary>
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/// <inheritdoc cref="Line2D.GetLineEquation(Line2D)" />
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public static Line2DEquation ToLineEquation(this Line2D line) => Line2D.GetLineEquation(line);
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/// <summary>
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/// Determines whether the specified <see cref="Vector2D"/> lies on the <see cref="Line2D"/>.
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/// </summary>
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/// <inheritdoc cref="Line2D.Intersects(Line2D, Vector2D)" />
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public static bool Intersects(this Line2D line, Vector2D point) => Line2D.Intersects(line, point);
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/// <summary>
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/// Calculates the parameter 't' representing the point's position on the <see cref="Line2D"/> segment.
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/// </summary>
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/// <inheritdoc cref="Line2D.GetT(Line2D, Vector2D)" />
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public static float GetT(this Line2D line, Vector2D point) => Line2D.GetT(line, point);
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/// <summary>
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/// Checks if the <see cref="Line2D"/> segment intersects with another <see cref="Line2D"/> segment.
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/// </summary>
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/// <inheritdoc cref="Line2D.Intersects(Line2D, Line2D)" />
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public static bool Intersects(this Line2D left, Line2D right) => Line2D.Intersects(left, right);
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/// <summary>
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/// Determines whether two <see cref="Line2D"/> segments intersect.
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/// </summary>
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/// <inheritdoc cref="Line2D.Intersects(Line2D, Line2D, out Vector2D?)" />
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public static bool Intersects(this Line2D left, Line2D right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line2D.Intersects(left, right, out point);
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/// <inheritdoc cref="Line2D.ApproximatelyEquals(Line2D, Line2D, float)" />
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public static bool ApproximatelyEquals(this Line2D left, Line2D right, float epsilon = float.Epsilon) => Line2D.ApproximatelyEquals(left, right, epsilon);
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}
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