refactor: code styles enforced with .editorconfig
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@@ -10,12 +10,10 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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public event IBehaviour.OnPriorityChangedEventHandler? OnPriorityChanged = null;
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private IBehaviourController _behaviourController = null!;
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private int _priority = 0;
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public IBehaviourController BehaviourController => _behaviourController;
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public override bool IsActive => base.IsActive && BehaviourController.GameObject.StateEnable.Enabled;
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