refactor: code styles enforced with .editorconfig
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Syntriax.Engine.Core.Abstract;
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@@ -32,7 +31,6 @@ public class BehaviourController : IBehaviourController
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public IGameObject GameObject => _gameObject;
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public bool IsInitialized
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{
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get => _initialized;
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@@ -67,7 +65,7 @@ public class BehaviourController : IBehaviourController
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public T? GetBehaviour<T>()
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{
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foreach (var behaviourItem in behaviours)
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foreach (IBehaviour behaviourItem in behaviours)
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if (behaviourItem is T result)
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return result;
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@@ -77,7 +75,7 @@ public class BehaviourController : IBehaviourController
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public IList<T> GetBehaviours<T>()
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{
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List<T>? behaviours = null;
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foreach (var behaviourItem in this.behaviours)
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foreach (IBehaviour behaviourItem in this.behaviours)
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{
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if (behaviourItem is not T behaviour)
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continue;
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@@ -92,7 +90,7 @@ public class BehaviourController : IBehaviourController
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public void GetBehaviours<T>(IList<T> results)
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{
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results.Clear();
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foreach (var behaviourItem in behaviours)
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foreach (IBehaviour behaviourItem in behaviours)
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{
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if (behaviourItem is not T behaviour)
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continue;
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@@ -136,7 +134,6 @@ public class BehaviourController : IBehaviourController
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return true;
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}
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public bool Initialize()
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{
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if (IsInitialized)
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@@ -210,7 +207,6 @@ public class BehaviourController : IBehaviourController
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behaviours.Add(behaviour);
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}
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private void OnPriorityChange(IBehaviour sender, int previousPriority)
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{
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behaviours.Remove(sender);
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