refactor: code styles enforced with .editorconfig
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@@ -1,5 +1,4 @@
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using System;
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using Syntriax.Engine.Core.Abstract;
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namespace Syntriax.Engine.Core.Exceptions;
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@@ -11,7 +10,7 @@ public class AssignException : Exception
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// public static AssignException FromStateEnable(IStateEnable? stateEnable)
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// => new AssignException($"{nameof(IGameObject.AssignStateEnable)} failed on type {stateEnable?.GetType().ToString() ?? "\"null\""}");
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public static AssignException From<T, T2>(T to, T2? value)
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=> new AssignException($"Assign operation has failed on T: {typeof(T).FullName}, value: {value?.GetType().ToString() ?? "\"null\""}");
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=> new($"Assign operation has failed on T: {typeof(T).FullName}, value: {value?.GetType().ToString() ?? "\"null\""}");
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// public static AssignException FromBehaviourController(IBehaviourController? behaviourController)
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// => new AssignException($"{nameof(IGameObject.AssignBehaviourController)} failed on type {behaviourController?.GetType().ToString() ?? "\"null\""}");
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}
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@@ -9,7 +9,7 @@ public class NotAssignedException : Exception
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public NotAssignedException(string? message) : base(message) { }
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public static NotAssignedException From<T1, T2>(T1 to, T2? value) where T1 : IAssignable
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=> new NotAssignedException($"{typeof(T2).Name} has not been assigned to {typeof(T1).Name}");
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=> new($"{typeof(T2).Name} has not been assigned to {typeof(T1).Name}");
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public static void Check<T1, T2>(T1 to, T2? value) where T1 : IAssignable
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{
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