refactor: code styles enforced with .editorconfig
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@@ -5,11 +5,11 @@ namespace Syntriax.Engine.Physics2D;
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public static partial class Physics2D
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{
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public static bool Overlaps(this Shape shape, Vector2D point) => Overlaps(shape, point, out var _);
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public static bool Overlaps(this Shape shape, Vector2D point) => Overlaps(shape, point, out float _);
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public static bool Overlaps(this Shape shape, Vector2D point, out float depth)
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{
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depth = float.MaxValue;
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var vertices = shape.Vertices;
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System.Collections.Generic.IReadOnlyList<Vector2D> vertices = shape.Vertices;
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int count = vertices.Count;
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for (int indexProjection = 0; indexProjection < count; indexProjection++)
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