refactor: code styles enforced with .editorconfig
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@@ -27,7 +27,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
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rigidBodies.Add(rigidBody);
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foreach (var collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
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foreach (ICollider2D collider2D in rigidBody.BehaviourController.GetBehaviours<ICollider2D>())
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colliders.Add(collider2D);
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rigidBody.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
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@@ -50,7 +50,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
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StepRigidBody(rigidBodies[i], intervalDeltaTime);
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// Can Parallel
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foreach (var collider in colliders)
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foreach (ICollider2D collider in colliders)
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collider.Recalculate();
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// Can Parallel
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