refactor: code styles enforced with .editorconfig
This commit is contained in:
@@ -18,7 +18,6 @@ public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
|
||||
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
||||
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
|
||||
|
||||
|
||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
||||
|
||||
public void Step(float deltaTime)
|
||||
@@ -28,11 +27,11 @@ public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
// Can Parallel
|
||||
foreach (var rigidBody in rigidBodyCollector)
|
||||
foreach (IRigidBody2D rigidBody in rigidBodyCollector)
|
||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||
|
||||
// Can Parallel
|
||||
foreach (var collider in colliderCollector)
|
||||
foreach (ICollider2D collider in colliderCollector)
|
||||
collider.Recalculate();
|
||||
|
||||
// Can Parallel
|
||||
|
||||
Reference in New Issue
Block a user