refactor: code styles enforced with .editorconfig

This commit is contained in:
2025-03-17 21:32:37 +03:00
parent d71c135491
commit 9af44d48b3
22 changed files with 243 additions and 48 deletions

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@@ -11,7 +11,6 @@ public class RigidBody2D : Behaviour, IRigidBody2D
private const float LOWEST_ALLOWED_MASS = 0.00001f;
private float _mass = 1f;
public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
public Vector2D Velocity { get; set; } = Vector2D.Zero;
@@ -22,6 +21,5 @@ public class RigidBody2D : Behaviour, IRigidBody2D
ITransform IAssignableTransform.Transform => Transform;
public bool Assign(ITransform transform) => GameObject.Assign(transform);
}