refactor: code styles enforced with .editorconfig
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@@ -11,7 +11,6 @@ public class RigidBody2D : Behaviour, IRigidBody2D
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private const float LOWEST_ALLOWED_MASS = 0.00001f;
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private float _mass = 1f;
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public IPhysicsMaterial2D Material { get; set; } = new PhysicsMaterial2DDefault();
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public Vector2D Velocity { get; set; } = Vector2D.Zero;
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@@ -22,6 +21,5 @@ public class RigidBody2D : Behaviour, IRigidBody2D
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ITransform IAssignableTransform.Transform => Transform;
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public bool Assign(ITransform transform) => GameObject.Assign(transform);
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}
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