feat: added ICoroutineManager.IsRunning method
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@@ -5,5 +5,6 @@ namespace Engine.Core;
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public interface ICoroutineManager
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public interface ICoroutineManager
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{
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{
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IEnumerator StartCoroutine(IEnumerator enumerator);
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IEnumerator StartCoroutine(IEnumerator enumerator);
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bool IsRunning(IEnumerator enumerator);
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void StopCoroutine(IEnumerator enumerator);
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void StopCoroutine(IEnumerator enumerator);
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}
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}
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@@ -15,6 +15,8 @@ public class CoroutineManager : Behaviour, IUpdate, ICoroutineManager
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return enumerator;
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return enumerator;
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}
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}
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public bool IsRunning(IEnumerator enumerator) => enumerators.Contains(enumerator);
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public void StopCoroutine(IEnumerator enumerator)
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public void StopCoroutine(IEnumerator enumerator)
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{
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{
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enumerators.Remove(enumerator);
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enumerators.Remove(enumerator);
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@@ -21,6 +21,14 @@ public class NestedCoroutineManager : Behaviour, IUpdate, ICoroutineManager
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return enumerator;
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return enumerator;
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}
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}
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public bool IsRunning(IEnumerator enumerator)
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{
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for (int i = 0; i < stacks.Count; i++)
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if (stacks[i].EntryPoint == enumerator)
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return true;
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return false;
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}
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public void StopCoroutine(IEnumerator enumerator)
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public void StopCoroutine(IEnumerator enumerator)
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{
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{
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for (int i = 0; i < stacks.Count; i++)
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for (int i = 0; i < stacks.Count; i++)
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