refactor: renamed primitives

This commit is contained in:
2025-03-17 21:54:43 +03:00
parent 62b43025b9
commit 9ecf0b900f
9 changed files with 120 additions and 123 deletions

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@@ -3,17 +3,17 @@ using Syntriax.Engine.Physics2D.Primitives;
namespace Syntriax.Engine.Physics2D.Abstract;
/// <summary>
/// Represents a <see cref="ICollider2D"/> with a custom <see cref="Shape"/>.
/// Represents a <see cref="ICollider2D"/> with a custom <see cref="Shape2D"/>.
/// </summary>
public interface IShapeCollider2D : ICollider2D
{
/// <summary>
/// Gets or sets the local <see cref="Shape"/> of the <see cref="ICollider2D"/>.
/// Gets or sets the local <see cref="Shape2D"/> of the <see cref="ICollider2D"/>.
/// </summary>
Shape ShapeLocal { get; set; }
Shape2D ShapeLocal { get; set; }
/// <summary>
/// Gets the world space representation of the <see cref="Shape"/>.
/// Gets the world space representation of the <see cref="Shape2D"/>.
/// </summary>
Shape ShapeWorld { get; }
Shape2D ShapeWorld { get; }
}