refactor: renamed primitives

This commit is contained in:
2025-03-17 21:54:43 +03:00
parent 62b43025b9
commit 9ecf0b900f
9 changed files with 120 additions and 123 deletions

View File

@@ -49,8 +49,8 @@ public class CollisionDetector2D : ICollisionDetector2D
{
Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
Projection leftProjection = left.ShapeWorld.ToProjection(projectionVector);
Projection rightProjection = right.ShapeWorld.ToProjection(projectionVector);
Projection1D leftProjection = left.ShapeWorld.ToProjection(projectionVector);
Projection1D rightProjection = right.ShapeWorld.ToProjection(projectionVector);
if (!leftProjection.Overlaps(rightProjection, out float depth))
return false;
@@ -73,8 +73,8 @@ public class CollisionDetector2D : ICollisionDetector2D
{
Vector2D projectionVector = vertices[indexProjection].FromTo(vertices[(indexProjection + 1) % count]).Perpendicular().Normalized;
Projection shapeProjection = shapeCollider.ShapeWorld.ToProjection(projectionVector);
Projection circleProjection = circleCollider.CircleWorld.ToProjection(projectionVector);
Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(projectionVector);
Projection1D circleProjection = circleCollider.CircleWorld.ToProjection(projectionVector);
if (!shapeProjection.Overlaps(circleProjection, out float depth))
return false;
@@ -86,8 +86,8 @@ public class CollisionDetector2D : ICollisionDetector2D
{
Vector2D shapeToCircleProjectionVector = shapeCollider.Transform.Position.FromTo(circleCollider.CircleWorld.Center).Normalized;
Projection shapeProjection = shapeCollider.ShapeWorld.ToProjection(shapeToCircleProjectionVector);
Projection circleProjection = circleCollider.CircleWorld.ToProjection(shapeToCircleProjectionVector);
Projection1D shapeProjection = shapeCollider.ShapeWorld.ToProjection(shapeToCircleProjectionVector);
Projection1D circleProjection = circleCollider.CircleWorld.ToProjection(shapeToCircleProjectionVector);
if (!shapeProjection.Overlaps(circleProjection, out float depth))
return false;
@@ -105,8 +105,8 @@ public class CollisionDetector2D : ICollisionDetector2D
Vector2D leftToRightCenterProjectionVector = left.CircleWorld.Center.FromTo(right.CircleWorld.Center).Normalized;
Projection leftProjection = left.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
Projection rightProjection = right.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
Projection1D leftProjection = left.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
Projection1D rightProjection = right.CircleWorld.ToProjection(leftToRightCenterProjectionVector);
bool collision = leftProjection.Overlaps(rightProjection, out float depth);