fix: universe finalize not working properly

This commit is contained in:
Syntriax 2025-08-09 21:36:28 +03:00
parent 0205354202
commit a31b39fd1d

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@ -121,7 +121,7 @@ public class Universe : BaseEntity, IUniverse
{
base.FinalizeInternal();
for (int i = UniverseObjects.Count - 1; i >= 0; i--)
UniverseObjects[i].Finalize();
Remove(UniverseObjects[i]);
}
public void Update(UniverseTime engineTime)