chore: put monogame behaviours under a parent universe object

This commit is contained in:
2025-10-23 22:44:43 +03:00
parent 981732ff75
commit a6eb67551d

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@@ -19,10 +19,12 @@ public class MonoGameWindow : Game
IsMouseVisible = true;
Universe = universe ?? new Universe();
Universe.InstantiateUniverseObject().SetUniverseObject("Window Container")
IUniverseObject monogameParent = Universe.InstantiateUniverseObject().SetUniverseObject("MonoGame");
Universe.InstantiateUniverseObject().SetUniverseObject("Window Container", monogameParent)
.BehaviourController.AddBehaviour<MonoGameWindowContainer>(this);
Universe.InstantiateUniverseObject().SetUniverseObject("Content Loader")
Universe.InstantiateUniverseObject().SetUniverseObject("Content Loader", monogameParent)
.BehaviourController.AddBehaviour<LoadContentManager>();
}