style: IterationCount to IterationPerStep

This commit is contained in:
2024-02-01 12:34:06 +03:00
parent 0257911018
commit ab0e868d52
3 changed files with 8 additions and 8 deletions

View File

@@ -16,7 +16,7 @@ public class PhysicsEngine2D : IPhysicsEngine2D
private readonly ICollisionDetector2D collisionDetector = null!;
private readonly ICollisionResolver2D collisionResolver = null!;
public int IterationCount { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
public int IterationPerStep { get => _iterationCount; set => _iterationCount = value < 1 ? 1 : value; }
public void AddRigidBody(IRigidBody2D rigidBody)
{
@@ -39,9 +39,9 @@ public class PhysicsEngine2D : IPhysicsEngine2D
public void Step(float deltaTime)
{
float intervalDeltaTime = deltaTime / IterationCount;
float intervalDeltaTime = deltaTime / IterationPerStep;
for (int iterationIndex = 0; iterationIndex < IterationCount; iterationIndex++)
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
// Can Parallel
for (int i = 0; i < rigidBodies.Count; i++)