chore: moved behaviour collectors into subdirectory
This commit is contained in:
148
Engine.Core/Collectors/ActiveBehaviourCollector.cs
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148
Engine.Core/Collectors/ActiveBehaviourCollector.cs
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@@ -0,0 +1,148 @@
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using System;
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using System.Collections.Generic;
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namespace Engine.Core;
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public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
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{
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public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
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public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
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public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
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public Event<IAssignable>? OnUnassigned { get; } = new();
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
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private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
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private readonly FastList<T> monitoringBehaviours = new(32);
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protected readonly FastList<T> activeBehaviours = new(32);
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protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
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public IUniverse Universe { get; private set; } = null!;
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
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{
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IUniverseObject universeObject = args.UniverseObjectRegistered;
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universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
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{
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IUniverseObject universeObject = args.UniverseObjectUnregistered;
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universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
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{
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if (args.BehaviourAdded is not T tBehaviour)
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return;
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monitoringBehaviours.Add(tBehaviour);
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monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
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tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
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OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
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}
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protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
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private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
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{
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T behaviour = monitoringActiveToBehaviour[sender];
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if (sender.IsActive)
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{
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AddBehaviour(behaviour);
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OnBehaviourAdd(behaviour);
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OnCollected?.Invoke(this, new(behaviour));
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}
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else if (activeBehaviours.Remove(behaviour))
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{
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OnBehaviourRemove(behaviour);
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OnRemoved?.Invoke(this, new(behaviour));
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}
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}
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protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
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{
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if (args.BehaviourRemoved is not T tBehaviour)
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return;
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if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
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return;
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tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
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if (activeBehaviours.Remove(tBehaviour))
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{
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OnBehaviourRemove(tBehaviour);
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OnRemoved?.Invoke(this, new(tBehaviour));
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}
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}
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public bool Assign(IUniverse universe)
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{
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if (Universe is not null)
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return false;
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foreach (IUniverseObject universeObject in universe.UniverseObjects)
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OnUniverseObjectRegistered(universe, new(universeObject));
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universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
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universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
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Universe = universe;
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OnUniverseAssigned?.Invoke(this);
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return true;
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}
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public bool Unassign()
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{
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if (Universe is null)
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return false;
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foreach (IUniverseObject universeObject in Universe.UniverseObjects)
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OnUniverseObjectUnregistered(Universe, new(universeObject));
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Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
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Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
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Universe = null!;
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OnUnassigned?.Invoke(this);
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return true;
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}
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public int Count => activeBehaviours.Count;
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public T this[Index index] => activeBehaviours[index];
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public ActiveBehaviourCollector()
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{
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delegateOnBehaviourAdded = OnBehaviourAdded;
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delegateOnBehaviourRemoved = OnBehaviourRemoved;
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delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
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delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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}
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public ActiveBehaviourCollector(IUniverse universe)
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{
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delegateOnBehaviourAdded = OnBehaviourAdded;
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delegateOnBehaviourRemoved = OnBehaviourRemoved;
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delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
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delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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Assign(universe);
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}
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}
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67
Engine.Core/Collectors/ActiveBehaviourCollectorSorted.cs
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67
Engine.Core/Collectors/ActiveBehaviourCollectorSorted.cs
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@@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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namespace Engine.Core;
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public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
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{
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private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
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private IComparer<T>? _sortBy = null;
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public IComparer<T>? SortBy
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{
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get => _sortBy;
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set
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{
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_sortBy = value;
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if (value is not null)
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activeBehaviours.Sort(value);
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}
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}
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protected override void AddBehaviour(T behaviour)
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{
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if (SortBy is null)
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{
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activeBehaviours.Add(behaviour);
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return;
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}
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int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
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if (insertionIndex < 0)
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insertionIndex = ~insertionIndex;
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activeBehaviours.Insert(insertionIndex, behaviour);
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}
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protected override void OnBehaviourAdd(IBehaviour behaviour)
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{
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behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
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}
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protected override void OnBehaviourRemove(IBehaviour behaviour)
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{
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behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
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}
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private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
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{
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T behaviour = (T)sender;
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activeBehaviours.Remove(behaviour);
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AddBehaviour(behaviour);
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}
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public ActiveBehaviourCollectorSorted()
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{
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delegateOnPriorityChanged = OnPriorityChanged;
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}
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public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
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{
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delegateOnPriorityChanged = OnPriorityChanged;
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SortBy = Comparer<T>.Create(sortBy);
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}
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}
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17
Engine.Core/Collectors/BehaviourCollector.cs
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17
Engine.Core/Collectors/BehaviourCollector.cs
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@@ -0,0 +1,17 @@
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using System;
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namespace Engine.Core;
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public class BehaviourCollector<T> : BehaviourCollectorBase<T> where T : class
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{
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protected readonly FastList<T> behaviours = new(32);
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public override T this[Index index] => behaviours[index];
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public override int Count => behaviours.Count;
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protected override void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
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protected override bool RemoveBehaviour(T tBehaviour) => behaviours.Remove(tBehaviour);
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public BehaviourCollector() { }
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public BehaviourCollector(IUniverse universe) : base(universe) { }
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}
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124
Engine.Core/Collectors/BehaviourCollectorBase.cs
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124
Engine.Core/Collectors/BehaviourCollectorBase.cs
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@@ -0,0 +1,124 @@
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using System;
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namespace Engine.Core;
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public abstract class BehaviourCollectorBase<T> : IBehaviourCollector<T> where T : class
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{
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
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private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
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private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
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public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
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public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
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public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
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public Event<IAssignable>? OnUnassigned { get; } = new();
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public IUniverse Universe { get; private set; } = null!;
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public abstract int Count { get; }
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public abstract T this[Index index] { get; }
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public bool Assign(IUniverse universe)
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{
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if (Universe is not null)
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return false;
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foreach (IUniverseObject universeObject in universe.UniverseObjects)
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OnUniverseObjectRegistered(universe, new(universeObject));
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universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
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universe.OnPreUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
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Universe = universe;
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OnAssign(universe);
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OnUniverseAssigned?.Invoke(this);
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return true;
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}
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public bool Unassign()
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{
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if (Universe is null)
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return false;
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foreach (IUniverseObject universeObject in Universe.UniverseObjects)
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OnUniverseObjectUnregistered(Universe, new(universeObject));
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Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
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Universe.OnPreUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
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Universe = null!;
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OnUnassigned?.Invoke(this);
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return true;
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}
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protected virtual void OnAssign(IUniverse universe) { }
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protected abstract void AddBehaviour(T behaviour);
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protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
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private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
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{
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if (args.BehaviourAdded is not T tBehaviour)
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return;
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AddBehaviour(tBehaviour);
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OnBehaviourAdd(args.BehaviourAdded);
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OnCollected?.Invoke(this, new(tBehaviour));
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}
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protected abstract bool RemoveBehaviour(T tBehaviour);
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protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
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private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
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{
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if (args.BehaviourRemoved is not T tBehaviour)
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return;
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if (!RemoveBehaviour(tBehaviour))
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return;
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OnBehaviourRemove(args.BehaviourRemoved);
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OnRemoved?.Invoke(this, new(tBehaviour));
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}
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private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
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{
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IUniverseObject universeObject = args.UniverseObjectRegistered;
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universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
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{
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IUniverseObject universeObject = args.UniverseObjectUnregistered;
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universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
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universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
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for (int i = 0; i < universeObject.BehaviourController.Count; i++)
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OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
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}
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public BehaviourCollectorBase()
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{
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delegateOnBehaviourAdded = OnBehaviourAdded;
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delegateOnBehaviourRemoved = OnBehaviourRemoved;
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delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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}
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public BehaviourCollectorBase(IUniverse universe)
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{
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delegateOnBehaviourAdded = OnBehaviourAdded;
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delegateOnBehaviourRemoved = OnBehaviourRemoved;
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delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
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delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
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Assign(universe);
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}
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}
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67
Engine.Core/Collectors/BehaviourCollectorSorted.cs
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67
Engine.Core/Collectors/BehaviourCollectorSorted.cs
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@@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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namespace Engine.Core;
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public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
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{
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private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
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private IComparer<T>? _sortBy = null;
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public IComparer<T>? SortBy
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{
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get => _sortBy;
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set
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{
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_sortBy = value;
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if (value is not null)
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behaviours.Sort(value);
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}
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}
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protected override void AddBehaviour(T behaviour)
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{
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if (SortBy is null)
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{
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behaviours.Add(behaviour);
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return;
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}
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int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
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if (insertionIndex < 0)
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insertionIndex = ~insertionIndex;
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behaviours.Insert(insertionIndex, behaviour);
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}
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protected override void OnBehaviourAdd(IBehaviour behaviour)
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{
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behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
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}
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protected override void OnBehaviourRemove(IBehaviour behaviour)
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{
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behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
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}
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private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
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{
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T behaviour = (T)sender;
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behaviours.Remove(behaviour);
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AddBehaviour(behaviour);
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}
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public BehaviourCollectorSorted()
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{
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delegateOnPriorityChanged = OnPriorityChanged;
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}
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public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
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{
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delegateOnPriorityChanged = OnPriorityChanged;
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SortBy = Comparer<T>.Create(sortBy);
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}
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}
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