refactor: behaviour collector Count and indexer accessors added
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@@ -11,20 +11,20 @@ public class DrawManager : UniverseObject
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private void OnPreDraw(IUniverse sender)
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{
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for (int i = preDrawEntities.Behaviours.Count - 1; i >= 0; i--)
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preDrawEntities.Behaviours[i].PreDraw();
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for (int i = preDrawEntities.Count - 1; i >= 0; i--)
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preDrawEntities[i].PreDraw();
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}
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private void OnDraw(IUniverse sender)
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{
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for (int i = drawEntities.Behaviours.Count - 1; i >= 0; i--)
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drawEntities.Behaviours[i].Draw();
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for (int i = drawEntities.Count - 1; i >= 0; i--)
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drawEntities[i].Draw();
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}
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private void OnPostDraw(IUniverse sender)
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{
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for (int i = postDrawEntities.Behaviours.Count - 1; i >= 0; i--)
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postDrawEntities.Behaviours[i].PostDraw();
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for (int i = postDrawEntities.Count - 1; i >= 0; i--)
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postDrawEntities[i].PostDraw();
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}
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protected override void OnEnteringUniverse(IUniverse universe)
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@@ -46,20 +46,20 @@ public class UpdateManager : UniverseObject
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toCallFirstFrameUpdates.RemoveAt(i);
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}
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for (int i = preUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
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preUpdateEntities.Behaviours[i].PreUpdate();
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for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
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preUpdateEntities[i].PreUpdate();
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}
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private void OnUpdate(IUniverse sender, UniverseTime engineTime)
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{
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for (int i = updateEntities.Behaviours.Count - 1; i >= 0; i--)
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updateEntities.Behaviours[i].Update();
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for (int i = updateEntities.Count - 1; i >= 0; i--)
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updateEntities[i].Update();
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}
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private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
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{
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for (int i = postUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
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postUpdateEntities.Behaviours[i].PostUpdate();
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for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
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postUpdateEntities[i].PostUpdate();
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}
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private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
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