refactor: behaviour collector Count and indexer accessors added

This commit is contained in:
2025-05-29 23:16:10 +03:00
parent 67d7f401b8
commit b0f8b0dad6
6 changed files with 44 additions and 34 deletions

View File

@@ -46,20 +46,20 @@ public class UpdateManager : UniverseObject
toCallFirstFrameUpdates.RemoveAt(i);
}
for (int i = preUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
preUpdateEntities.Behaviours[i].PreUpdate();
for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
preUpdateEntities[i].PreUpdate();
}
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
{
for (int i = updateEntities.Behaviours.Count - 1; i >= 0; i--)
updateEntities.Behaviours[i].Update();
for (int i = updateEntities.Count - 1; i >= 0; i--)
updateEntities[i].Update();
}
private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
{
for (int i = postUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
postUpdateEntities.Behaviours[i].PostUpdate();
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
postUpdateEntities[i].PostUpdate();
}
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)