refactor: behaviour collector Count and indexer accessors added

This commit is contained in:
2025-05-29 23:16:10 +03:00
parent 67d7f401b8
commit b0f8b0dad6
6 changed files with 44 additions and 34 deletions

View File

@@ -28,32 +28,32 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
float intervalDeltaTime = deltaTime / IterationPerStep;
for (int i = physicsPreUpdateCollector.Behaviours.Count - 1; i >= 0; i--)
physicsPreUpdateCollector.Behaviours[i].PrePhysicsUpdate(deltaTime);
for (int i = physicsPreUpdateCollector.Count - 1; i >= 0; i--)
physicsPreUpdateCollector[i].PrePhysicsUpdate(deltaTime);
for (int i = physicsUpdateCollector.Behaviours.Count - 1; i >= 0; i--)
physicsUpdateCollector.Behaviours[i].PhysicsUpdate(deltaTime);
for (int i = physicsUpdateCollector.Count - 1; i >= 0; i--)
physicsUpdateCollector[i].PhysicsUpdate(deltaTime);
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
{
// Can Parallel
for (int i = rigidBodyCollector.Behaviours.Count - 1; i >= 0; i--)
StepRigidBody(rigidBodyCollector.Behaviours[i], intervalDeltaTime);
for (int i = rigidBodyCollector.Count - 1; i >= 0; i--)
StepRigidBody(rigidBodyCollector[i], intervalDeltaTime);
// Can Parallel
for (int i = colliderCollector.Behaviours.Count - 1; i >= 0; i--)
colliderCollector.Behaviours[i].Recalculate();
for (int i = colliderCollector.Count - 1; i >= 0; i--)
colliderCollector[i].Recalculate();
// Can Parallel
for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
for (int x = 0; x < colliderCollector.Count; x++)
{
ICollider2D? colliderX = colliderCollector.Behaviours[x];
ICollider2D? colliderX = colliderCollector[x];
if (!colliderX.IsActive)
continue;
for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
for (int y = x + 1; y < colliderCollector.Count; y++)
{
ICollider2D? colliderY = colliderCollector.Behaviours[y];
ICollider2D? colliderY = colliderCollector[y];
if (!colliderY.IsActive)
continue;
@@ -65,8 +65,8 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
}
for (int i = physicsPostUpdateCollector.Behaviours.Count - 1; i >= 0; i--)
physicsPostUpdateCollector.Behaviours[i].PostPhysicsUpdate(deltaTime);
for (int i = physicsPostUpdateCollector.Count - 1; i >= 0; i--)
physicsPostUpdateCollector[i].PostPhysicsUpdate(deltaTime);
OnPhysicsStep?.Invoke(this, deltaTime);
}
@@ -104,9 +104,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
if (!colliderX.IsActive)
continue;
for (int y = 0; y < colliderCollector.Behaviours.Count; y++)
for (int y = 0; y < colliderCollector.Count; y++)
{
ICollider2D? colliderY = colliderCollector.Behaviours[y];
ICollider2D? colliderY = colliderCollector[y];
if (!colliderY.IsActive)
continue;