fix: added missing types for new primitives
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@@ -144,18 +144,26 @@ public abstract class LiteNetLibCommunicatorBase : Behaviour, INetworkCommunicat
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{
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// I know, ugly af. I need to find a better way
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netPacketProcessor.RegisterNestedType(AABB2DNetPacker.Write, AABB2DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(AABB3DNetPacker.Write, AABB3DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(CircleNetPacker.Write, CircleNetPacker.Read);
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netPacketProcessor.RegisterNestedType(ColorHSVNetPacker.Write, ColorHSVNetPacker.Read);
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netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
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netPacketProcessor.RegisterNestedType(ColorHSVANetPacker.Write, ColorHSVANetPacker.Read);
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netPacketProcessor.RegisterNestedType(ColorRGBNetPacker.Write, ColorRGBNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
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netPacketProcessor.RegisterNestedType(ColorRGBANetPacker.Write, ColorRGBANetPacker.Read);
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netPacketProcessor.RegisterNestedType(Line2DNetPacker.Write, Line2DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Line2DEquationNetPacker.Write, Line2DEquationNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Line3DNetPacker.Write, Line3DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Projection1DNetPacker.Write, Projection1DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(QuaternionNetPacker.Write, QuaternionNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Ray2DNetPacker.Write, Ray2DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Ray3DNetPacker.Write, Ray3DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Shape2DNetPacker.Write, Shape2DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(TriangleNetPacker.Write, TriangleNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Vector2DNetPacker.Write, Vector2DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Vector2DIntNetPacker.Write, Vector2DIntNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Vector3DNetPacker.Write, Vector3DNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Vector3DIntNetPacker.Write, Vector3DIntNetPacker.Read);
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netPacketProcessor.RegisterNestedType(Vector4DNetPacker.Write, Vector4DNetPacker.Read);
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}
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public INetworkCommunicator SubscribeToPackets<T>(Event<IConnection, T>.EventHandler callback)
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@@ -0,0 +1,26 @@
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class ColorHSVANetPacker
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{
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internal static void Write(NetDataWriter writer, ColorHSVA data)
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{
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writer.Put(data.Hue);
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writer.Put(data.Saturation);
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writer.Put(data.Value);
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writer.Put(data.Alpha);
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}
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internal static ColorHSVA Read(NetDataReader reader)
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{
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float hue = reader.GetFloat();
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float saturation = reader.GetFloat();
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float value = reader.GetFloat();
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float alpha = reader.GetFloat();
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return new ColorHSVA(hue, saturation, value, alpha);
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}
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}
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@@ -0,0 +1,22 @@
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class Line3DNetPacker
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{
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internal static void Write(NetDataWriter writer, Line3D data)
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{
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Vector3DNetPacker.Write(writer, data.From);
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Vector3DNetPacker.Write(writer, data.To);
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}
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internal static Line3D Read(NetDataReader reader)
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{
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Vector3D from = Vector3DNetPacker.Read(reader);
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Vector3D to = Vector3DNetPacker.Read(reader);
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return new Line3D(from, to);
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}
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}
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@@ -0,0 +1,22 @@
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class Ray2DNetPacker
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{
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internal static void Write(NetDataWriter writer, Ray2D data)
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{
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Vector2DNetPacker.Write(writer, data.Origin);
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Vector2DNetPacker.Write(writer, data.Direction);
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}
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internal static Ray2D Read(NetDataReader reader)
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{
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Vector2D from = Vector2DNetPacker.Read(reader);
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Vector2D direction = Vector2DNetPacker.Read(reader);
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return new Ray2D(from, direction);
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}
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}
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@@ -0,0 +1,22 @@
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class Ray3DNetPacker
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{
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internal static void Write(NetDataWriter writer, Ray3D data)
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{
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Vector3DNetPacker.Write(writer, data.Origin);
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Vector3DNetPacker.Write(writer, data.Direction);
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}
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internal static Ray3D Read(NetDataReader reader)
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{
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Vector3D from = Vector3DNetPacker.Read(reader);
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Vector3D direction = Vector3DNetPacker.Read(reader);
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return new Ray3D(from, direction);
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}
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}
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@@ -0,0 +1,22 @@
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class Vector2DIntNetPacker
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{
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internal static void Write(NetDataWriter writer, Vector2DInt data)
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{
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writer.Put(data.X);
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writer.Put(data.Y);
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}
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internal static Vector2DInt Read(NetDataReader reader)
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{
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int x = reader.GetInt();
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int y = reader.GetInt();
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return new Vector2DInt(x, y);
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}
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}
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@@ -0,0 +1,24 @@
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class Vector3DIntNetPacker
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{
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internal static void Write(NetDataWriter writer, Vector3DInt data)
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{
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writer.Put(data.X);
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writer.Put(data.Y);
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writer.Put(data.Z);
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}
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internal static Vector3DInt Read(NetDataReader reader)
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{
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int x = reader.GetInt();
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int y = reader.GetInt();
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int z = reader.GetInt();
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return new Vector3DInt(x, y, z);
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}
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}
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@@ -0,0 +1,26 @@
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class Vector4DNetPacker
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{
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internal static void Write(NetDataWriter writer, Vector4D data)
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{
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writer.Put(data.X);
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writer.Put(data.Y);
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writer.Put(data.Z);
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writer.Put(data.W);
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}
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internal static Vector4D Read(NetDataReader reader)
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{
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float x = reader.GetFloat();
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float y = reader.GetFloat();
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float z = reader.GetFloat();
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float w = reader.GetFloat();
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return new Vector4D(x, y, z, w);
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}
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}
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