fix: added missing types for new primitives

This commit is contained in:
2025-10-19 19:03:30 +03:00
parent f8096377b2
commit b42f1f1881
19 changed files with 526 additions and 2 deletions

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using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class ColorHSVANetPacker
{
internal static void Write(NetDataWriter writer, ColorHSVA data)
{
writer.Put(data.Hue);
writer.Put(data.Saturation);
writer.Put(data.Value);
writer.Put(data.Alpha);
}
internal static ColorHSVA Read(NetDataReader reader)
{
float hue = reader.GetFloat();
float saturation = reader.GetFloat();
float value = reader.GetFloat();
float alpha = reader.GetFloat();
return new ColorHSVA(hue, saturation, value, alpha);
}
}

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using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class Line3DNetPacker
{
internal static void Write(NetDataWriter writer, Line3D data)
{
Vector3DNetPacker.Write(writer, data.From);
Vector3DNetPacker.Write(writer, data.To);
}
internal static Line3D Read(NetDataReader reader)
{
Vector3D from = Vector3DNetPacker.Read(reader);
Vector3D to = Vector3DNetPacker.Read(reader);
return new Line3D(from, to);
}
}

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using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class Ray2DNetPacker
{
internal static void Write(NetDataWriter writer, Ray2D data)
{
Vector2DNetPacker.Write(writer, data.Origin);
Vector2DNetPacker.Write(writer, data.Direction);
}
internal static Ray2D Read(NetDataReader reader)
{
Vector2D from = Vector2DNetPacker.Read(reader);
Vector2D direction = Vector2DNetPacker.Read(reader);
return new Ray2D(from, direction);
}
}

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using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class Ray3DNetPacker
{
internal static void Write(NetDataWriter writer, Ray3D data)
{
Vector3DNetPacker.Write(writer, data.Origin);
Vector3DNetPacker.Write(writer, data.Direction);
}
internal static Ray3D Read(NetDataReader reader)
{
Vector3D from = Vector3DNetPacker.Read(reader);
Vector3D direction = Vector3DNetPacker.Read(reader);
return new Ray3D(from, direction);
}
}

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using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class Vector2DIntNetPacker
{
internal static void Write(NetDataWriter writer, Vector2DInt data)
{
writer.Put(data.X);
writer.Put(data.Y);
}
internal static Vector2DInt Read(NetDataReader reader)
{
int x = reader.GetInt();
int y = reader.GetInt();
return new Vector2DInt(x, y);
}
}

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using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class Vector3DIntNetPacker
{
internal static void Write(NetDataWriter writer, Vector3DInt data)
{
writer.Put(data.X);
writer.Put(data.Y);
writer.Put(data.Z);
}
internal static Vector3DInt Read(NetDataReader reader)
{
int x = reader.GetInt();
int y = reader.GetInt();
int z = reader.GetInt();
return new Vector3DInt(x, y, z);
}
}

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using LiteNetLib.Utils;
using Engine.Core;
namespace Engine.Systems.Network;
internal static class Vector4DNetPacker
{
internal static void Write(NetDataWriter writer, Vector4D data)
{
writer.Put(data.X);
writer.Put(data.Y);
writer.Put(data.Z);
writer.Put(data.W);
}
internal static Vector4D Read(NetDataReader reader)
{
float x = reader.GetFloat();
float y = reader.GetFloat();
float z = reader.GetFloat();
float w = reader.GetFloat();
return new Vector4D(x, y, z, w);
}
}