fix: added missing types for new primitives
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using LiteNetLib.Utils;
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using Engine.Core;
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namespace Engine.Systems.Network;
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internal static class Ray3DNetPacker
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{
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internal static void Write(NetDataWriter writer, Ray3D data)
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{
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Vector3DNetPacker.Write(writer, data.Origin);
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Vector3DNetPacker.Write(writer, data.Direction);
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}
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internal static Ray3D Read(NetDataReader reader)
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{
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Vector3D from = Vector3DNetPacker.Read(reader);
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Vector3D direction = Vector3DNetPacker.Read(reader);
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return new Ray3D(from, direction);
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}
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}
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