refactor: got rid of the static Time class and implemented EngineTime on IGameManager
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@@ -8,7 +8,7 @@ namespace Syntriax.Engine.Core.Abstract;
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public interface IGameManager : IEntity
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{
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/// <summary>
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/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
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/// Event triggered when <see cref="Update(double)"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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@@ -27,6 +27,11 @@ public interface IGameManager : IEntity
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/// </summary>
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event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
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/// <summary>
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/// Contains time data related to this <see cref="IGameManager"/>.
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/// </summary>
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EngineTime Time { get; }
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/// <summary>
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/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
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/// </summary>
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@@ -53,17 +58,17 @@ public interface IGameManager : IEntity
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void Remove(IHierarchyObject hierarchyObject);
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/// <summary>
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/// Updates the <see cref="IGameManager"/> with the given engine time data.
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/// Updates the <see cref="IGameManager"/> with the given delta time.
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/// </summary>
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/// <param name="time">The engine time.</param>
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void Update(EngineTime time);
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/// <param name="engineTime">Delta time.</param>
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void Update(EngineTime engineTime);
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/// <summary>
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/// Performs operations that should be done before the draw calls.
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/// </summary>
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void PreDraw();
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delegate void UpdateEventHandler(IGameManager sender, EngineTime time);
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delegate void UpdateEventHandler(IGameManager sender, EngineTime engineTime);
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delegate void PreDawEventHandler(IGameManager sender);
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delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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