refactor: got rid of the static Time class and implemented EngineTime on IGameManager
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@@ -51,7 +51,7 @@ public class PhysicsCoroutineManager : HierarchyObject
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gameManager.OnUpdate -= OnUpdate;
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}
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private void OnUpdate(IGameManager sender, EngineTime time)
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private void OnUpdate(IGameManager sender, EngineTime engineTime)
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{
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if (GameManager is not IGameManager gameManager)
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return;
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