feat: serialized state machine & states
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@@ -1,4 +1,5 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Serialization;
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namespace Syntriax.Engine.Systems.StateMachine;
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@@ -7,6 +8,7 @@ public class StateMachine : Behaviour
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public event StateChangedEventHandler? OnStateChanged = null;
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private IState _state = new State();
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[Serialize]
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public IState State
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{
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get => _state;
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