perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed
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1b0f25e854
commit
bf8fbebae3
@ -61,12 +61,12 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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{
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activeBehaviours.Add(behaviour);
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OnBehaviourAdd(behaviour);
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OnCollected?.InvokeSafe(this, behaviour);
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OnCollected?.Invoke(this, behaviour);
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}
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else if (activeBehaviours.Remove(behaviour))
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{
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OnBehaviourRemove(behaviour);
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OnRemoved?.InvokeSafe(this, behaviour);
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OnRemoved?.Invoke(this, behaviour);
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}
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}
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@ -83,7 +83,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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if (activeBehaviours.Remove(tBehaviour))
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{
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OnBehaviourRemove(tBehaviour);
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OnRemoved?.InvokeSafe(this, tBehaviour);
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OnRemoved?.Invoke(this, tBehaviour);
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}
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}
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@ -99,7 +99,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
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Universe = universe;
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OnUniverseAssigned?.InvokeSafe(this);
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OnUniverseAssigned?.Invoke(this);
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return true;
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}
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@ -116,7 +116,7 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
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Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
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Universe = null!;
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OnUnassigned?.InvokeSafe(this);
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OnUnassigned?.Invoke(this);
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return true;
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}
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@ -33,7 +33,7 @@ public abstract class BaseEntity : IEntity
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string previousId = _id;
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_id = value;
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OnIdChanged?.InvokeSafe(this, previousId);
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OnIdChanged?.Invoke(this, previousId);
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}
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}
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@ -47,9 +47,9 @@ public abstract class BaseEntity : IEntity
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_initialized = value;
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if (value)
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OnInitialized?.InvokeSafe(this);
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OnInitialized?.Invoke(this);
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else
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OnFinalized?.InvokeSafe(this);
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OnFinalized?.Invoke(this);
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}
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}
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@ -62,7 +62,7 @@ public abstract class BaseEntity : IEntity
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_stateEnable = stateEnable;
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_stateEnable.Assign(this);
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OnAssign(stateEnable);
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OnStateEnableAssigned?.InvokeSafe(this);
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OnStateEnableAssigned?.Invoke(this);
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return true;
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}
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@ -76,7 +76,7 @@ public abstract class BaseEntity : IEntity
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_stateEnable = null!;
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_stateEnable.Unassign();
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OnUnassigned?.InvokeSafe(this);
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OnUnassigned?.Invoke(this);
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return true;
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}
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@ -21,7 +21,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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int previousPriority = _priority;
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_priority = value;
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OnPriorityChanged?.InvokeSafe(this, previousPriority);
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OnPriorityChanged?.Invoke(this, previousPriority);
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}
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}
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@ -39,7 +39,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
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if (behaviourController.UniverseObject is not null)
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OnUniverseObjectAssigned(behaviourController);
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OnBehaviourControllerAssigned?.InvokeSafe(this);
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OnBehaviourControllerAssigned?.Invoke(this);
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return true;
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}
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@ -79,6 +79,6 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
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_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
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if (previousActive != IsActive)
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OnActiveChanged?.InvokeSafe(this, previousActive);
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OnActiveChanged?.Invoke(this, previousActive);
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}
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}
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@ -48,7 +48,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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behaviours.Add(tBehaviour);
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OnBehaviourAdd(behaviour);
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OnCollected?.InvokeSafe(this, tBehaviour);
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OnCollected?.Invoke(this, tBehaviour);
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}
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protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
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@ -61,7 +61,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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return;
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OnBehaviourRemove(behaviour);
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OnRemoved?.InvokeSafe(this, tBehaviour);
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OnRemoved?.Invoke(this, tBehaviour);
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}
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protected virtual void OnAssign(IUniverse universe) { }
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@ -78,7 +78,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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Universe = universe;
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OnAssign(universe);
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OnUniverseAssigned?.InvokeSafe(this);
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OnUniverseAssigned?.Invoke(this);
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return true;
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}
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@ -95,7 +95,7 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
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Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
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Universe = null!;
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OnUnassigned?.InvokeSafe(this);
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OnUnassigned?.Invoke(this);
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return true;
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}
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@ -27,7 +27,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
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if (IsInitialized)
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behaviour.Initialize();
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behaviour.OnPriorityChanged += OnPriorityChange;
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OnBehaviourAdded?.InvokeSafe(this, behaviour);
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OnBehaviourAdded?.Invoke(this, behaviour);
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return behaviour;
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}
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@ -95,7 +95,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
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behaviour.OnPriorityChanged -= OnPriorityChange;
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behaviour.Finalize();
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behaviours.Remove(behaviour);
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OnBehaviourRemoved?.InvokeSafe(this, behaviour);
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OnBehaviourRemoved?.Invoke(this, behaviour);
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}
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protected virtual void OnAssign(IUniverseObject universeObject) { }
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@ -106,7 +106,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
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_universeObject = universeObject;
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OnAssign(universeObject);
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OnUniverseObjectAssigned?.InvokeSafe(this);
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OnUniverseObjectAssigned?.Invoke(this);
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return true;
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}
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@ -4,6 +4,7 @@ namespace Syntriax.Engine.Core;
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public static class DelegateExtensions
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{
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[Obsolete($"{nameof(InvokeSafe)} causes memory allocation, please use Invoke() instead.")]
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public static void InvokeSafe(this Delegate @delegate, params object?[] args)
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{
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foreach (Delegate invocation in Delegate.EnumerateInvocationList(@delegate))
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@ -19,10 +19,10 @@ public class ProgressionTracker : IProgressionTracker
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Progression = progression.Clamp(Progression, 1f);
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Status = status;
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OnUpdated?.InvokeSafe(this, previousProgression, previousStatus);
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OnUpdated?.Invoke(this, previousProgression, previousStatus);
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if (progression >= 1f)
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OnEnded?.InvokeSafe(this);
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OnEnded?.Invoke(this);
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}
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void IProgressionTracker.Reset()
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@ -35,7 +35,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
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foreach (Vector2D vertex in value)
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_vertices.Add(vertex);
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OnShapeUpdated?.InvokeSafe(this);
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OnShapeUpdated?.Invoke(this);
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}
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}
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@ -229,7 +229,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
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for (int i = 0; i < count; i++)
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to._vertices.Add(transform.Transform(from[i]));
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to.OnShapeUpdated?.InvokeSafe(to);
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to.OnShapeUpdated?.Invoke(to);
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}
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/// <summary>
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@ -14,7 +14,7 @@ public class EntityRegistry
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public void Add(IEntity entity)
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{
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if (registeredEntities.TryAdd(entity.Id, entity))
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OnEntityRegistered?.InvokeSafe(this, entity);
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OnEntityRegistered?.Invoke(this, entity);
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}
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public void QueueAssign(string id, Action<IEntity> setMethod)
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@ -26,7 +26,7 @@ public class EntityRegistry
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public void AssignAll()
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{
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foreach ((string id, Action<IEntity>? action) in assignCallbacks)
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action?.InvokeSafe(registeredEntities[id]);
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action?.Invoke(registeredEntities[id]);
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}
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public void Reset()
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@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
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bool previousState = _enabled;
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_enabled = value;
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OnEnabledChanged?.InvokeSafe(this, previousState);
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OnEnabledChanged?.Invoke(this, previousState);
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}
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}
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@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
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_entity = entity;
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OnAssign(entity);
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OnEntityAssigned?.InvokeSafe(this);
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OnEntityAssigned?.Invoke(this);
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return true;
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}
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@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
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return false;
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_entity = null!;
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OnUnassigned?.InvokeSafe(this);
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OnUnassigned?.Invoke(this);
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return true;
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}
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}
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@ -31,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
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_position = value;
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UpdateLocalPosition();
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OnPositionChanged?.InvokeSafe(this, previousPosition);
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OnPositionChanged?.Invoke(this, previousPosition);
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}
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}
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@ -47,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
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_scale = value;
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UpdateLocalScale();
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OnScaleChanged?.InvokeSafe(this, previousScale);
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OnScaleChanged?.Invoke(this, previousScale);
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}
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}
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@ -63,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
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_rotation = value;
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UpdateLocalRotation();
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OnRotationChanged?.InvokeSafe(this, previousRotation);
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OnRotationChanged?.Invoke(this, previousRotation);
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}
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}
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@ -79,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
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_localPosition = value;
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UpdatePosition();
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OnPositionChanged?.InvokeSafe(this, previousPosition);
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OnPositionChanged?.Invoke(this, previousPosition);
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}
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}
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@ -97,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
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UpdateScale();
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UpdatePosition();
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OnScaleChanged?.InvokeSafe(this, previousScale);
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OnPositionChanged?.InvokeSafe(this, previousPosition);
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OnScaleChanged?.Invoke(this, previousScale);
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OnPositionChanged?.Invoke(this, previousPosition);
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}
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}
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@ -114,7 +114,7 @@ public class Transform2D : Behaviour, ITransform2D
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_localRotation = value;
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UpdateRotation();
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OnRotationChanged?.InvokeSafe(this, previousRotation);
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OnRotationChanged?.Invoke(this, previousRotation);
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}
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}
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@ -125,7 +125,7 @@ public class Transform2D : Behaviour, ITransform2D
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UpdatePosition();
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OnPositionChanged?.InvokeSafe(this, previousPosition);
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OnPositionChanged?.Invoke(this, previousPosition);
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}
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private void RecalculateScale(ITransform2D _, Vector2D previousScale)
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@ -138,8 +138,8 @@ public class Transform2D : Behaviour, ITransform2D
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UpdateScale();
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UpdatePosition();
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OnScaleChanged?.InvokeSafe(this, previousScale);
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OnPositionChanged?.InvokeSafe(this, previousPosition);
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OnScaleChanged?.Invoke(this, previousScale);
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OnPositionChanged?.Invoke(this, previousPosition);
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}
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private void RecalculateRotation(ITransform2D _, float previousRotation)
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@ -152,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
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UpdateRotation();
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UpdatePosition();
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OnRotationChanged?.InvokeSafe(this, previousRotation);
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OnPositionChanged?.InvokeSafe(this, previousPosition);
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OnRotationChanged?.Invoke(this, previousRotation);
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OnPositionChanged?.Invoke(this, previousPosition);
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}
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private void UpdateLocalPosition()
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@ -247,9 +247,9 @@ public class Transform2D : Behaviour, ITransform2D
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UpdateLocalScale();
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UpdateLocalRotation();
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OnPositionChanged?.InvokeSafe(this, Position);
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OnScaleChanged?.InvokeSafe(this, Scale);
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OnRotationChanged?.InvokeSafe(this, Rotation);
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OnPositionChanged?.Invoke(this, Position);
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OnScaleChanged?.Invoke(this, Scale);
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OnRotationChanged?.Invoke(this, Rotation);
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}
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private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
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@ -37,7 +37,7 @@ public class Universe : BaseEntity, IUniverse
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float previousTimeScale = _timeScale;
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_timeScale = value;
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OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale);
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OnTimeScaleChanged?.Invoke(this, previousTimeScale);
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}
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}
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@ -60,7 +60,7 @@ public class Universe : BaseEntity, IUniverse
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if (!universeObject.EnterUniverse(this))
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throw new Exception($"{universeObject.Name} can't enter the universe");
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OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
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OnUniverseObjectRegistered?.Invoke(this, universeObject);
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}
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public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
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@ -95,7 +95,7 @@ public class Universe : BaseEntity, IUniverse
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if (!universeObject.Finalize())
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throw new Exception($"{universeObject.Name} can't be finalized");
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OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
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OnUniverseObjectUnRegistered?.Invoke(this, universeObject);
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}
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protected override void InitializeInternal()
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@ -118,18 +118,18 @@ public class Universe : BaseEntity, IUniverse
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UnscaledTime = engineTime;
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Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
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OnPreUpdate?.InvokeSafe(this, Time);
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OnUpdate?.InvokeSafe(this, Time);
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OnPostUpdate?.InvokeSafe(this, Time);
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OnPreUpdate?.Invoke(this, Time);
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OnUpdate?.Invoke(this, Time);
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OnPostUpdate?.Invoke(this, Time);
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}
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public void Draw()
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{
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Debug.Assert.AssertInitialized(this);
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OnPreDraw?.InvokeSafe(this);
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OnDraw?.InvokeSafe(this);
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OnPostDraw?.InvokeSafe(this);
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OnPreDraw?.Invoke(this);
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OnDraw?.Invoke(this);
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OnPostDraw?.Invoke(this);
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}
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private void OnUniverseObjectFinalize(IInitializable initializable)
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@ -37,7 +37,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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string previousName = _name;
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_name = value;
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OnNameChanged?.InvokeSafe(this, previousName);
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OnNameChanged?.Invoke(this, previousName);
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}
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}
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@ -50,7 +50,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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_universe = universe;
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UpdateActive();
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OnEnteringUniverse(universe);
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OnEnteredUniverse?.InvokeSafe(this, universe);
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OnEnteredUniverse?.Invoke(this, universe);
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return true;
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}
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@ -62,7 +62,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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OnExitingUniverse(universe);
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_universe = null!;
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OnExitedUniverse?.InvokeSafe(this, universe);
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OnExitedUniverse?.Invoke(this, universe);
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return true;
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}
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@ -93,7 +93,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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}
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UpdateActive();
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OnParentChanged?.InvokeSafe(this, previousParent, parent);
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OnParentChanged?.Invoke(this, previousParent, parent);
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}
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public void AddChild(IUniverseObject parent)
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@ -103,7 +103,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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_children.Add(parent);
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parent.SetParent(this);
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OnChildrenAdded?.InvokeSafe(this, parent);
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OnChildrenAdded?.Invoke(this, parent);
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}
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public void RemoveChild(IUniverseObject child)
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@ -112,7 +112,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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return;
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child.SetParent(null);
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OnChildrenRemoved?.InvokeSafe(this, child);
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OnChildrenRemoved?.Invoke(this, child);
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}
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protected virtual void OnAssign(IBehaviourController behaviourController) { }
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@ -123,7 +123,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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_behaviourController = behaviourController;
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OnAssign(behaviourController);
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OnBehaviourControllerAssigned?.InvokeSafe(this);
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OnBehaviourControllerAssigned?.Invoke(this);
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return true;
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}
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@ -143,7 +143,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
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_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
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if (previousActive != IsActive)
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OnActiveChanged?.InvokeSafe(this, previousActive);
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OnActiveChanged?.Invoke(this, previousActive);
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}
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protected override void UnassignInternal()
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@ -69,7 +69,7 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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Transform.OnRotationChanged -= SetNeedsRecalculationFromRotation;
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}
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public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.InvokeSafe(this, collisionDetectionInformation);
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public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.InvokeSafe(this, collisionDetectionInformation);
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public void Trigger(ICollider2D initiator) => OnTriggered?.InvokeSafe(this, initiator);
|
||||
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
|
||||
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
|
||||
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
|
||||
}
|
||||
|
@ -62,13 +62,13 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
}
|
||||
}
|
||||
|
||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
||||
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
|
||||
}
|
||||
|
||||
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdateCollector)
|
||||
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||
|
||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
||||
OnPhysicsStep?.Invoke(this, deltaTime);
|
||||
}
|
||||
|
||||
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
|
||||
|
@ -68,9 +68,9 @@ public class PhysicsEngine2DStandalone : IPhysicsEngine2D
|
||||
ResolveColliders(colliderX, colliderY);
|
||||
}
|
||||
}
|
||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
||||
OnPhysicsIteration?.Invoke(this, intervalDeltaTime);
|
||||
}
|
||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
||||
OnPhysicsStep?.Invoke(this, deltaTime);
|
||||
}
|
||||
|
||||
public void StepIndividual(IRigidBody2D rigidBody, float deltaTime)
|
||||
|
@ -53,12 +53,12 @@ public class State : BaseEntity, IState
|
||||
public void Update()
|
||||
{
|
||||
if (GetNextState() is IState transitionState)
|
||||
OnStateTransitionReady?.InvokeSafe(this, transitionState);
|
||||
OnStateUpdate?.InvokeSafe(this);
|
||||
OnStateTransitionReady?.Invoke(this, transitionState);
|
||||
OnStateUpdate?.Invoke(this);
|
||||
}
|
||||
|
||||
public void TransitionTo(IState from) => OnStateTransitionedTo?.InvokeSafe(this, from);
|
||||
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.InvokeSafe(this, to);
|
||||
public void TransitionTo(IState from) => OnStateTransitionedTo?.Invoke(this, from);
|
||||
public void TransitionFrom(IState to) => OnStateTransitionedFrom?.Invoke(this, to);
|
||||
|
||||
public IState? GetNextState()
|
||||
{
|
||||
|
@ -30,21 +30,21 @@ public abstract class StateBehaviourBase : Behaviour, IState
|
||||
public void Update()
|
||||
{
|
||||
OnUpdateState();
|
||||
OnStateUpdate?.InvokeSafe(this);
|
||||
OnStateUpdate?.Invoke(this);
|
||||
}
|
||||
|
||||
protected virtual void OnTransitionedToState(IState from) { }
|
||||
public void TransitionTo(IState from)
|
||||
{
|
||||
OnTransitionedToState(from);
|
||||
OnStateTransitionedTo?.InvokeSafe(this, from);
|
||||
OnStateTransitionedTo?.Invoke(this, from);
|
||||
}
|
||||
|
||||
protected virtual void OnTransitionedFromState(IState to) { }
|
||||
public void TransitionFrom(IState to)
|
||||
{
|
||||
OnTransitionedFromState(to);
|
||||
OnStateTransitionedFrom?.InvokeSafe(this, to);
|
||||
OnStateTransitionedFrom?.Invoke(this, to);
|
||||
}
|
||||
|
||||
public abstract IState? GetNextState();
|
||||
|
@ -23,7 +23,7 @@ public class StateMachine : Behaviour
|
||||
_state = value;
|
||||
previousState.TransitionFrom(value);
|
||||
value.TransitionTo(_state);
|
||||
OnStateChanged?.InvokeSafe(this, previousState, value);
|
||||
OnStateChanged?.Invoke(this, previousState, value);
|
||||
|
||||
value.OnStateTransitionReady += OnStateTransitionReady;
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
shouldBeTicking = false;
|
||||
|
||||
State = TimerState.Stopped;
|
||||
OnStopped?.InvokeSafe(this);
|
||||
OnStopped?.Invoke(this);
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
@ -46,7 +46,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
||||
|
||||
Time += delta;
|
||||
OnDelta?.InvokeSafe(this, delta);
|
||||
OnDelta?.Invoke(this, delta);
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
@ -71,13 +71,13 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
public virtual void Pause()
|
||||
{
|
||||
State = TimerState.Paused;
|
||||
OnPaused?.InvokeSafe(this);
|
||||
OnPaused?.Invoke(this);
|
||||
}
|
||||
|
||||
public virtual void Resume()
|
||||
{
|
||||
State = TimerState.Ticking;
|
||||
OnResumed?.InvokeSafe(this);
|
||||
OnResumed?.Invoke(this);
|
||||
}
|
||||
|
||||
private void StartStopwatch()
|
||||
@ -85,7 +85,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
|
||||
hasStartedTickingBefore = true;
|
||||
|
||||
State = TimerState.Ticking;
|
||||
OnStarted?.InvokeSafe(this);
|
||||
OnStarted?.Invoke(this);
|
||||
}
|
||||
|
||||
protected override void OnFinalize()
|
||||
|
@ -26,7 +26,7 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
|
||||
{
|
||||
nextTick += Period;
|
||||
TickCounter++;
|
||||
OnTick?.InvokeSafe(this);
|
||||
OnTick?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
||||
shouldBeTicking = false;
|
||||
|
||||
State = TimerState.Stopped;
|
||||
OnStopped?.InvokeSafe(this);
|
||||
OnStopped?.Invoke(this);
|
||||
}
|
||||
|
||||
protected override void OnUpdate()
|
||||
@ -61,7 +61,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
||||
double delta = Universe.Time.DeltaSpan.TotalSeconds;
|
||||
|
||||
Remaining -= delta;
|
||||
OnDelta?.InvokeSafe(this, delta);
|
||||
OnDelta?.Invoke(this, delta);
|
||||
|
||||
if (Remaining <= .0f)
|
||||
Stop();
|
||||
@ -89,13 +89,13 @@ public class TimerBehaviour : Behaviour, ITimer
|
||||
public virtual void Pause()
|
||||
{
|
||||
State = TimerState.Paused;
|
||||
OnPaused?.InvokeSafe(this);
|
||||
OnPaused?.Invoke(this);
|
||||
}
|
||||
|
||||
public virtual void Resume()
|
||||
{
|
||||
State = TimerState.Ticking;
|
||||
OnResumed?.InvokeSafe(this);
|
||||
OnResumed?.Invoke(this);
|
||||
}
|
||||
|
||||
private void StartTimer()
|
||||
@ -103,7 +103,7 @@ public class TimerBehaviour : Behaviour, ITimer
|
||||
hasStartedTickingBefore = true;
|
||||
|
||||
State = TimerState.Ticking;
|
||||
OnStarted?.InvokeSafe(this);
|
||||
OnStarted?.Invoke(this);
|
||||
}
|
||||
|
||||
protected override void OnFinalize()
|
||||
|
@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
|
||||
public static class TweenAABBExtensions
|
||||
{
|
||||
public static ITween TweenAABB(this AABB initialAABB, ITweenManager tweenManager, float duration, AABB targetAABB, Action<AABB> setMethod)
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(new AABB(initialAABB.LowerBoundary.Lerp(targetAABB.LowerBoundary, t), initialAABB.UpperBoundary.Lerp(targetAABB.UpperBoundary, t))));
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ public static class TweenCircleExtensions
|
||||
{
|
||||
public static ITween TweenCircle(this Circle initialCircle, ITweenManager tweenManager, float duration, Circle targetCircle, System.Action<Circle> setMethod)
|
||||
=> tweenManager.StartTween(duration,
|
||||
t => setMethod?.InvokeSafe(
|
||||
t => setMethod?.Invoke(
|
||||
new Circle(
|
||||
initialCircle.Center.Lerp(targetCircle.Center, t),
|
||||
initialCircle.Diameter.Lerp(targetCircle.Diameter, t)
|
||||
|
@ -5,11 +5,11 @@ namespace Syntriax.Engine.Systems.Tween;
|
||||
public static class TweenColorExtensions
|
||||
{
|
||||
public static ITween TweenColor(this ColorRGB initialColorRGB, ITweenManager tweenManager, float duration, ColorRGB targetColorRGB, System.Action<ColorRGB> setMethod)
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGB.Lerp(targetColorRGB, t)));
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGB.Lerp(targetColorRGB, t)));
|
||||
|
||||
public static ITween TweenColor(this ColorRGBA initialColorRGBA, ITweenManager tweenManager, float duration, ColorRGBA targetColorRGBA, System.Action<ColorRGBA> setMethod)
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorRGBA.Lerp(targetColorRGBA, t)));
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorRGBA.Lerp(targetColorRGBA, t)));
|
||||
|
||||
public static ITween TweenColor(this ColorHSV initialColorHSV, ITweenManager tweenManager, float duration, ColorHSV targetColorHSV, System.Action<ColorHSV> setMethod)
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialColorHSV.Lerp(targetColorHSV, t)));
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialColorHSV.Lerp(targetColorHSV, t)));
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ public static class TweenLine2DEquationExtensions
|
||||
{
|
||||
public static ITween TweenLine2DEquation(this Line2DEquation initialLine2DEquation, ITweenManager tweenManager, float duration, Line2DEquation targetLine2DEquation, System.Action<Line2DEquation> setMethod)
|
||||
=> tweenManager.StartTween(duration,
|
||||
t => setMethod?.InvokeSafe(
|
||||
t => setMethod?.Invoke(
|
||||
new Line2DEquation(
|
||||
initialLine2DEquation.Slope.Lerp(targetLine2DEquation.Slope, t),
|
||||
initialLine2DEquation.OffsetY.Lerp(targetLine2DEquation.OffsetY, t)
|
||||
|
@ -6,7 +6,7 @@ public static class TweenLine2DExtensions
|
||||
{
|
||||
public static ITween TweenLine2D(this Line2D initialLine2D, ITweenManager tweenManager, float duration, Line2D targetLine2D, System.Action<Line2D> setMethod)
|
||||
=> tweenManager.StartTween(duration,
|
||||
t => setMethod?.InvokeSafe(
|
||||
t => setMethod?.Invoke(
|
||||
new Line2D(
|
||||
initialLine2D.From.Lerp(targetLine2D.From, t),
|
||||
initialLine2D.To.Lerp(targetLine2D.To, t)
|
||||
|
@ -7,7 +7,7 @@ public static class TweenProjection1DExtensions
|
||||
{
|
||||
public static ITween TweenProjection1D(this Projection1D initialProjection1D, ITweenManager tweenManager, float duration, Projection1D targetProjection1D, Action<Projection1D> setMethod)
|
||||
=> tweenManager.StartTween(duration,
|
||||
t => setMethod?.InvokeSafe(
|
||||
t => setMethod?.Invoke(
|
||||
new Projection1D(
|
||||
initialProjection1D.Min.Lerp(targetProjection1D.Min, t),
|
||||
initialProjection1D.Max.Lerp(targetProjection1D.Max, t)
|
||||
|
@ -6,5 +6,5 @@ namespace Syntriax.Engine.Systems.Tween;
|
||||
public static class TweenQuaternionExtensions
|
||||
{
|
||||
public static ITween TweenQuaternion(this Quaternion initialQuaternion, ITweenManager tweenManager, float duration, Quaternion targetQuaternion, Action<Quaternion> setMethod)
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialQuaternion.SLerp(targetQuaternion, t)));
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialQuaternion.SLerp(targetQuaternion, t)));
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ public static class TweenTriangleExtensions
|
||||
{
|
||||
public static ITween TweenTriangle(this Triangle initialTriangle, ITweenManager tweenManager, float duration, Triangle targetTriangle, Action<Triangle> setMethod)
|
||||
=> tweenManager.StartTween(duration,
|
||||
t => setMethod?.InvokeSafe(
|
||||
t => setMethod?.Invoke(
|
||||
new Triangle(
|
||||
initialTriangle.A.Lerp(targetTriangle.A, t),
|
||||
initialTriangle.B.Lerp(targetTriangle.B, t),
|
||||
|
@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
|
||||
public static class TweenVector2DExtensions
|
||||
{
|
||||
public static ITween TweenVector2D(this Vector2D initialVector2D, ITweenManager tweenManager, float duration, Vector2D targetVector2D, System.Action<Vector2D> setMethod)
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector2D.Lerp(targetVector2D, t)));
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector2D.Lerp(targetVector2D, t)));
|
||||
}
|
||||
|
@ -5,5 +5,5 @@ namespace Syntriax.Engine.Systems.Tween;
|
||||
public static class TweenVector3DExtensions
|
||||
{
|
||||
public static ITween TweenVector3D(this Vector3D initialVector3D, ITweenManager tweenManager, float duration, Vector3D targetVector3D, System.Action<Vector3D> setMethod)
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.InvokeSafe(initialVector3D.Lerp(targetVector3D, t)));
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector3D.Lerp(targetVector3D, t)));
|
||||
}
|
||||
|
@ -26,14 +26,14 @@ internal class Tween : ITween
|
||||
_state = value;
|
||||
switch (value)
|
||||
{
|
||||
case TweenState.Completed: OnCompleted?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
|
||||
case TweenState.Cancelled: OnCancelled?.InvokeSafe(this); OnEnded?.InvokeSafe(this); break;
|
||||
case TweenState.Paused: OnPaused?.InvokeSafe(this); break;
|
||||
case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break;
|
||||
case TweenState.Cancelled: OnCancelled?.Invoke(this); OnEnded?.Invoke(this); break;
|
||||
case TweenState.Paused: OnPaused?.Invoke(this); break;
|
||||
case TweenState.Playing:
|
||||
if (previousState == TweenState.Idle)
|
||||
OnStarted?.InvokeSafe(this);
|
||||
OnStarted?.Invoke(this);
|
||||
else
|
||||
OnResumed?.InvokeSafe(this);
|
||||
OnResumed?.Invoke(this);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -58,9 +58,9 @@ internal class Tween : ITween
|
||||
|
||||
_counter = value.Min(Duration).Max(0f);
|
||||
Progress = Counter / Duration;
|
||||
OnUpdated?.InvokeSafe(this);
|
||||
OnUpdated?.Invoke(this);
|
||||
|
||||
OnDeltaUpdated?.InvokeSafe(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
|
||||
OnDeltaUpdated?.Invoke(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
|
||||
|
||||
if (_counter >= Duration)
|
||||
State = TweenState.Completed;
|
||||
|
@ -46,56 +46,56 @@ public static class TweenExtensions
|
||||
public static ITween OnStart(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnStarted += _ => callback.InvokeSafe();
|
||||
tweenConcrete.OnStarted += _ => callback.Invoke();
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnPause(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnPaused += _ => callback.InvokeSafe();
|
||||
tweenConcrete.OnPaused += _ => callback.Invoke();
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnResume(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnResumed += _ => callback.InvokeSafe();
|
||||
tweenConcrete.OnResumed += _ => callback.Invoke();
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnCancel(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnCancelled += _ => callback.InvokeSafe();
|
||||
tweenConcrete.OnCancelled += _ => callback.Invoke();
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnComplete(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnCompleted += _ => callback.InvokeSafe();
|
||||
tweenConcrete.OnCompleted += _ => callback.Invoke();
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnEnd(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnEnded += _ => callback.InvokeSafe();
|
||||
tweenConcrete.OnEnded += _ => callback.Invoke();
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnUpdate(this ITween tween, Action callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnUpdated += _ => callback.InvokeSafe();
|
||||
tweenConcrete.OnUpdated += _ => callback.Invoke();
|
||||
return tween;
|
||||
}
|
||||
|
||||
public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback)
|
||||
{
|
||||
Tween tweenConcrete = (Tween)tween;
|
||||
tweenConcrete.OnDeltaUpdated += (_, delta) => callback.InvokeSafe(delta);
|
||||
tweenConcrete.OnDeltaUpdated += (_, delta) => callback.Invoke(delta);
|
||||
return tween;
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ public class TweenManager : UniverseObject, ITweenManager
|
||||
public ITween StartTween(float duration, ITweenManager.TweenSetCallback? setCallback = null)
|
||||
{
|
||||
Tween tween = new(duration);
|
||||
tween.OnUpdated += tween => setCallback?.InvokeSafe(tween.Value);
|
||||
tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
|
||||
runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
|
||||
return tween;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user